Posts Tagged ‘spreadable media’

Locating Value in Spreadable Media: Executive Summary (part 3/3)

Posted in research on December 16th, 2009 by Xiaochang Li – Be the first to comment

Sorry for the delay – I meant to post this on Monday but got caught up and totally slipped my mind. Anyway, here’s the last part of the executive summary. You can read Par1 1 and Part 2 and Part 2 in this blog and download the full paper here.

I’m hoping to get up a full research page in the coming weeks, with all papers, short pieces, and presentations I’ve churned out over the last couple of years, so look for that soonish.

Anyway:

Conclusions: Locating Value and Courting Communities

Final Principles:

  • Within market exchanges, things enter the transaction with a set value. In non-market exchanges, however, the value comes out of the transaction. So the value is actually created through. and comes out of, the context of the exchange, rather than being set before the good enters it.
  • The difference, then, between gift and commodity exchange is not that one is socially regulated while the other is economically or rationally regulated, but rather the speci?c rules and regulations that come into play. The differences are in how these regulations are deployed, and the relative role of the context and terms of the exchange itself rather than the contents of the exchange.
  • The networked and visible participatory practices online requires media producers recognize both market and non-market systems of exchange and the types of value and worth produced in order to engage audiences online.
  • When we seek to build businesses around users generated content, or when we’re trying to engage in social media campaigns, or when we see violations of IP, all activities that are now becoming common in any media brand or property. We can’t simply take pieces of different systems of value and cobble them together and hope for the best, nor can we simply take one system and place it within the architecture of another.
  • It does a potential disservice to media properties to simply apply the regulations of control from market systems onto non-market ones, such as in the case of DMCA takedown sweeps that remove content which not only fit within the boundaries of fair-use, but also stop audience activities that potentially generate more marketing value than cause damage.
  • Ultimately, the essence to being able to court a community and build an enduring relationship with your brand requires an understanding what kind of system your fans and consumers think they’re in. That is to say, in trying to create a system that can be mutually beneficial, and generate both market value and social worth, you must fully acknowledge and honor the parameters of both systems of exchange.

Locating Value in Spreadable Media: Executive Summary (part 2/3)

Posted in research on December 10th, 2009 by Xiaochang Li – 2 Comments

Here’s part 2 of the executive summary to my most recent white paper, completed earlier this year and now available to the public. This part digs more into the differences in regulation and expectations between monetary and non-monetary forms of exchange. Part 1 is here.

Spreadable Media Across Market and Non-market Exchanges

To truly begin to understand how media spreads, we must come to understand how it comes to move across social systems, cultural forms, technological platforms, and modes of market and non-market exchange. All things used in exchanges — be they physical goods or more ephemeral things such as services, information, or experiences — carry three basic forms of interrelated value: use-value, symbolic-value, and exchange value.

  • Use-value: An object’s use-value is most plainly the material characteristic of an object, that does not mean it isn’t subject to social or conditional regulation.
  • Symbolic-value: The second dimension of value comes from an understanding of consumer culture. Symbolic-value is what differentiates goods or services that have similar use-values. Brands, for instance, are the bearers of symbolic-value.
  • Exchange-value: Finally, exchange-value, is the translation of a good’s use-value and symbolic-value within a system of exchange. A good’s potential use-value to someone else determines the value that it can be

These then are the three key dimensions of value present in any form of exchange, whether that be one regulated by money and market logic or by social relations. It is therefore not a question of whether or not a form of exchange has value, but of the roles each dimension of value has in shaping the terms of the exchange.

The Social Dimension of Market and Non-Market Exchanges

The use-value and symbolic-value of an object is determined by its social context then translated into a monetary exchange-value. In a non-market gift exchange, it is the opposite wherein the context — the social relations — play the primary role. Rather than a question of whether something costs money or not, it is more a question of where the core value is determined, and for what ends.

There are three general distinctions that can be identified between market and non-market systems of exchange, as indicated in the table below.

Impersonal versus Socially Regulated Exchanges
Market exchanges, generally, are impersonal while non-market exchanges are socially regulated. The use of money as the primary token of value in market exchanges is precisely what makes them impersonal. The nature of the relationship between the parties involved in the exchange does not have an impact on the value of the good or service being exchanged in a market exchange. On the other hand, the value of an exchange in a non-market setting is heavily determined by the relationship between the people involved in the exchange.

Discrete versus Ongoing Transactions
Since market-exchanges are governed by asocial relations, they are also discrete in the sense that they don’t create an ongoing relationship. That is, market-exchanges are oriented towards acquiring the goods available for the cash you have; their purpose is not to make friends, or create an ongoing relationship. Non-market exchanges, on the other hand are engaged in “in order to evoke an obligation to give back a gift, which in turn will evoke a similar obligation — a never-ending chain of gifts and obligations” (Kopytoff 2006: 69). The completion of an exchange in a market-exchange situation finalizes and marks the end of the transaction.  In a non-market situation, the idea is to build an ongoing social relationship rather than to simply exchange goods and obtain the “counterpart value.”

Absolute Exchanges versus Legacies of Exchange
A purchase from a vendor demands no further obligations after payment because the exchange is ?nal and the producer of the good exchanged has no further say in how it can be used. In contrast, a non-market exchange creates a legacy of exchange where even when someone has given something, they have some expectations and claims to that gift and how it is used. In a system of market exchange, the symbolic-value is part of the goods and services being exchanged. Any copy of a book purchased from Amazon has the same symbolic value as any other copy. As long as what is exchanged is identical, so then is the value because the symbolic-value and the use-value is also identical. In non-market transactions, such as gift giving, the symbolic-value is tied to the actual exchange so that identical gifts given under different circumstances have different values. A book given to you by a close friend therefore has the same use-value as any other copy, but a totally different symbolic-value that is generated by the mutual ties expressed in the exchange.

Companies that try to make money from user-generated content must recognize that their users still feel some sense of ownership over the content they create, even after they’ve agreed to hand over their data and content in exchange for use of the service. Companies that fail to recognize this run the risk of alienating their user-base and leaving people feeling exploited, rather than served.

In the final installment coming next week, look for a rundown of conclusions, and a download of a full paper.

Locating Value in Spreadable Media: Executive Summary (Part 1/3)

Posted in research on December 8th, 2009 by Xiaochang Li – 2 Comments

As promised in the twitter backchannel during Futures of Entertainment 4, my most recent C3 white paper on non-monetary social economies in spreadable media is finally going public!

Enormous thank yous to the entire C3 team for their enormous brains, and to Joshua Green for his editing-fu.

A few of you caught a preview of it at our annual C3 Partner’s Retreat in May in presentation form, and I’ll be sharing those slides as well in the near future. For the time being, I’ll be posting the executive summary here in three parts, then providing the full paper in a pdf download once I do some much needed reorganizing of this blog.

In last year’s foundational white paper If It Doesn’t Spread, it’s Dead, we argued that participatory culture and the networked information society are making more visible systems of value which are not predicated on the demands of market economies and the exchange of commodities. The digital media landscape is, instead, based on principles of collaboration, collective intelligence, and social participation. Companies looking to succeed online should find ways to engage consumers and audiences that respect their practices of community building and recognize the role consumers play in the production of value online.

Building on that work, this paper provides a deeper, more nuanced and systematic account of how value is created and exchanged in socially driven systems. To do so, it compares the ways value is created in systems that privilege social exchange and those which privilege monetary exchanges. Looking at the creation and circulation of value in monetary and non-monetary systems, this paper suggests ways we might more clearly understand how media moves across and between these systems as it spreads. Understanding the way content moves between these systems provides insight into how to develop brands online, court communities, and produce successful digital media strategies that can address both the social and monetary demands of mixed economies.

Some of the most successful and innovative new media companies and projects — YouTube, Wikipedia, Flickr, Facebook, Twitter, and even Google — rely on content and data produced through collective efforts of many networked individuals and the relationships they build with one another.  Kevin Kelly of Wired Magazine, in discussing the work of Clay Shirky, identifies four categories of collective production, circulation and information gathering behavior online: sharing, cooperation, collaboration, and collectivism. As more companies move into spaces predicated upon and shaped by principles of sharing and collaboration, we are seeing the emergence of mixed economies and models. Sites like Facebook, YouTube, or Hulu, for example provide services to users at no monetary cost, and in exchange monetize attention, labor, and the data of those users through more indirect means such as advertising. These companies, however, face challenges in responding to audience practices that run counter to expectations about media use. In some cases, this may result in “diminishing the level of trust within participating parties, and perhaps even wearing away the mechanisms which insure the legitimacy of economic exchanges” (Jenkins et al. 2008).

These challenges are the result of fundamental misunderstandings between the value is created within the socially driven circulation of content by consumers and the market-driven interests of media companies and content owners. We must therefore find new ways to understand the shifting nature of meaningful and fair interactions between consumers, producers, media companies, and advertisers in the contemporary media landscape. To do so, it becomes vital to understand the nuances and principles behind how different types of social value are generated online.

Gift Economy and the Fallacy of “Free”

A striking aspect of social sharing and collective activities online is that the participants gladly contribute their labor, creative content, and time without expecting any sort of monetary payment in return. People are uploading images under Creative Commons licenses on Flickr to be shared and used by all, or contributing their expertise and time to articles on Wikipedia, or writing fanfiction and editing fan videos to be enjoyed by the community at large, free of cost.

The gift economy provides a better way to frame and understand the types of exchanges that are increasingly being labeled “free” under the currently popular discourse of the “freeconomy,” or what Wired editor Chris Anderson has called “the economics of giving it away” (Anderson 2008). To understand how media spreads online, it is especially important to understand that whether paying for a good or service, or being given one with social obligations tied, both are transactions which involve the exchange of some form of value. It is not a matter of one having a cost and while the other doesn’t; Both exact a form of “cost” in return, though what is deemed a valuable and acceptable form of “payment” in each system is different. Many systems of sharing, cooperation, and collaboration online generate value through creating mutual ties and reciprocal expectations and social “payments.” Like the offer of coffee from your neighbor, these “free” content producers and laborers actually do expect a form of (social) payment in return for their work.

To do business online, we must recognize that nothing is absolutely free, only things that operate under systems of exchange in which money is not the main or immediate form of value exchanged. Value production and exchanges online involve a complex web of different transactions, through different systems of value that are codependent. Sites like Facebook and YouTube could not generate revenue, for example, if users were not using the sites to create social worth for themselves, and in the process producing the data and attention that advertisers desire. The framework of the gift economy thus gives us a way to analyze social worth as a core value. By acknowledging that what is happening is not a “giveaway” but another form of exchange operating under a different set of standards and regulations, we can begin to examine what those standards and regulations are, and how they are formed and negotiated, and how they can be most useful.

In the next installment: a breakdown of three core dimensions of value — use-value, symbolic-value, and exchange-value — and the critical social differences between monetary and non-monetary exchanges.

research preview: locating value in spreadable media

Posted in research on April 20th, 2009 by Xiaochang Li – Be the first to comment

In preparation for the C3 sponsoring partner’s retreat in May, I though I’d share a brief(ish) summary of the research I’m getting ready to present there.

More then Money Can Buy: Locating Value in Spreadable Media

In our white paper “If It Doesn’t Spread, It’s Dead,” we propose that information and cultural materials — such as brands and advertisements — now circulate within a media landscape that is governed by both “commodity” market exchanges and non-market “gift” exchanges. Stemming from that work, the central goal of this white paper is map out and compare the social and cultural mechanisms that regulate these different systems of exchange. In doing so, I hope to provide insights on how to think about what value means in a spreadable media environment.

This research challenges the recent buzz around so-called “free” economies, led by wired editor Chris Anderson. I suggest that these examples of “free” goods and services available online are in fact, not free at all. They are only free if we continue to operate on the assumption that money remains the only thing of value. Moreover, this type of language is precisely what causes misunderstandings and controversy between companies and their user-base, such as the recent blow-up over facebook terms of services. In we continue to talk about these systems as “free,” we perpetuate the perception that there is no transaction taking place and overlook the forms of value that users are returning to companies in exchange for services. We must stop speaking as if social worth, brand goodwill, and fan advocacy are lucky byproducts and begin to examine what the new standards and regulations of value is in these emergent systems.

Central to this paper is a careful breakdown of the different forms of value present in every system of exchange — use-value, exchange-value, and symbolic value — as well as how these values operate differently and are worth different things and carry different meanings in market and non-market regulated exchanges. I outline some of the defining social logics of market exchanges beyond the use of money in order to better understand the potential accordances and challenges in trying to operate between market and non-market systems.

From there, the paper discusses models of what I’ve come to call “divergence” economies that characterize the Spreadable Media environment. Here, the use of “divergence” instead of “hybrid” is deliberate. It is meant to signal that we are looking at systems of exchange that move media and value back and forth between market and non-market systems, rather than fusing the two seamlessly. I seek to make the point that we must consider how to accomodate and transform the different types of value involved and satisfy the terms of both systems of exchange. Finally, through case studies, outline how — and perhaps more importantly where — we can find value in the spreadable media landscape.

The Fallacy of “Free”

Posted in essays, research on March 18th, 2009 by Xiaochang Li – Be the first to comment
free(credit: images used under CC license from cayusa)

“The idea of a pure gift is a contradiction.”
– Mary Douglas

“Free” is a term that has come into vogue in recent years to describe many of the systems of information and services made available in the so-called new media landscape. In 2008, Wired.com editor Chris Anderson proclaimed “free” to be “the future of business” (Anderson 2008) on the web. But the word “free” means to be exempt from something, so in calling these things free, we need to be able to answer the implicit questions of what, exactly, are they free from?

“Free,” in many cases, has been conflated with “no-cost,” with the suggestion that the web is rife with free goods and services — free email, free social networks and video hosting sites, free content and information — because we don’t have to pay for them. The Free Software movement is a great example of a thoroughly-considered use of the term that addresses its multiple implications, both economic and ideological. But for the most part, “free” in popular marketing discourse is commonly assumed to be a measure of monetary value. And though the specific uses of “free” deployed by Free Software is outside the focus of this piece, there’s certainly an important lesson to be learned from an old joke amongst users of Linux: it’s only free if your time isn’t worth anything. This joke gets to the heart of why the term “free” is problematic for describing the new economic and social models emerging online: to continue to call these things “free” implies that money remains the only thing of value to be given or gained, a proposition that runs counter to how most of these systems are regulated.

As we suggested in “If It Doesn’t Spread, It’s Dead,” the flow of information and services online is in many cases regulated in ways similar to those of gift economies, in which things like social prestige, reputation, and cultural capital are the central tokens of value and exchange. These types of exchanges are the ones typically referred to as “free.” However, as Mary Douglas reminds us in her foreward to Marcel Mauss’ foundational text on Gift economies:

“the whole idea of a free gift is based on a misunderstanding. What is wrong with the so-called free gift is the donor’s intention to be exempt from return gifts coming from the recipient. Refusing requital puts the act of giving outside any mutual ties. Once given, the free gift entails no further claims from the recipient. The public is not deceived by free gift vouches. For all the ongoing commitment the free-gift gesture has created, it might as well never have happened. According to Marcel Mauss that is what is wrong with the free gift. A gift that does not to enhance solidarity is a contradiction” (Douglas 2000: vii)

In other words, something that is totally free — something given completely exempt of both cost and social obligation — is extremely undesirable in the context of any economy because it precisely does not enable any form of exchange, monetary or otherwise. A totally free gift — a true give away — is a unidirectional, one-time action, in which nothing is returned.

In monetary, commercial market exchanges, the exchange is “free” in the sense that it’s discrete and does not insist on future ties and obligations to the vendor because I pay for the thing being exchanged. If I get a cup of coffee from a Starbucks, in paying for my coffee, I have severed all further obligation to the place and the person selling me the coffee. In fact, it would be incredibly strange for me to bring my barista a cup of coffee the following day. In non-monetary, non-market (or “gift”) exchanges, the content of the exchange is “free,” but the exchange itself comes with social ties. So if my neighbor invites me over for a cup of coffee and I accept, I don’t have the pay for the coffee, but it would be considered rude if I totally ignore my neighbor later if we were to pass in the hall.

Thus non-monetary — so-called “free” — exchanges are actually the opposite of free in the sense that they actually create ties and obligations between the parties involved in the exchange. These ties may be informal, such as a set of implicit social protocols of behavior such as acknowledging the presence of something you’ve shared food with, or they might be formalized within a Terms of Service agreement. Thus, if I contribute a photo to a flickr community, or upload a video onto Youtube, or write and share a piece of fanfiction, I have given away my work for “free,” but I have opened the door to form social ties with the communities I am engaging in. Similarly, sites like Youtube and Flickr are offering me a “free” service, but establishing an ongoing exchange with me for the contribution of content, audience-draw, and data. That we continue to call these exchanges free suggest that we need to expand our definition of what is valuable.

The fallacy of “free” therefore, comes down in many ways, to a problem of language. However, as we showed in “If It Doesn’t Spread, It’s Dead” with the use of the term “viral,” language is never a small matter because it both describes and enacts power. That is to say, the words we use to describe things also influence how we understand them. In the case of “viral” marketing, as we persisting in talking about it as such, we continually obscured user-agency in the passing of content, which prevented people from asking the crucial question of why and for what purposes content circulated. Similarly, if we continue to talk about these systems as “free” or “give away,” we perpetuate the perception that there is nothing being given back, that there is no exchange. In short, it makes it difficult to analyze the changing terms of transactions between businesses and users in so-called “free” models if we persist in speaking as if there is no transaction taking place.

Anderson’s proposed models are a perfect example of the difficulty the language of “free” presents. Anderson himself clearly understands and acknowledges the need to expand the definition of value, concluding that “[Attention and reputation] are the new scarcities . . . Free shifts the economy from a focus on only that which can be quantified in dollars and cents to a more realistic accounting of all the things we truly value today.” However, he suggests that some of the most successful web companies, such as Facebook and Google, are instances of a two-sided market wherein “the minority of customers who pay subsidize the majority who do not. Sometimes that’s two different sets of customers, as in the traditional media model: A few advertisers pay for content so lots of consumers can get it cheap or free” (Anderson 2009).

The problem here is that even as Anderson pushes for moving the economic focus away from monetary value, the suggestion that advertisers are paying in the place of the users puts the emphasis back on money as the only measure of compensation, when in fact the users are paying — they are paying in data and labor that makes services like Google and Facebook work. So advertisers are, in fact, paying for users, not in the sense of paying in place of them, but paying for the value they have handed over to the web company in exchange for services.

My point here then is not to pass judgement on the models that “free” seeks to describe, but rather to point out that the discourse of “free” is locking us into a very limited definition of value that is insufficient in describing the complex and evolving sets of social and economic relations that characterize a significant portion of what generates worth in a digital, networked economy. In continuing to frame these increasing complicated and multi-party exchanges as “free,” we inherently devalue everything that is not money, everything that does not fit within the previously established criteria and business models that we have already proven to be out of date and in many way insupportable in the current media landscape. And in doing so, we continue to speak as if social worth, brand goodwill, fan advocacy, is still somehow “surplus,” just a byproduct or precursor to the real return, when what we need to do is recognize that these things are the exchange. What is happening is not a giveaway, it is another form of exchange operated under a new set of standards and regulations, and it is not until we recognize this that we can begin to examine what those standards and regulations are, and how they are formed and negotiated.

References
Anderson, Chris. 2008. Free! Why $0.00 Is the Future of Business. Wired, February 25. http://www.wired.com/techb/it/magazine/16-03/ff_free.

Anderson, Chris. 2009. The Economics of Giving it Away. Wall Street Journal (online), February 2. http://online.wsj.com/article/SB123335678420235003.html.

Douglas, Mary. 2000. Foreward: No Free Gifts. In The Gift: The Form and Reason for Exchange in Archaic Societies. New York: W. W. Norton & Company, August.

Jenkins, Henry, Xiaochang Li and Ana Domb with Joshua Green (2008) If It Doesn’t Spread, It’s Dead: Creating Value in a Spreadable Marketplace. Report prepared for the Convergence Culture Consortium, MIT. Cambridge: MA

Mauss, Marcel. 2000. The Gift: The Form and Reason for Exchange in Archaic Societies. New York: W. W. Norton & Company, August.

Skittles, Spreadability, and the question of social media authorship

Posted in C3 blog, media, research on March 2nd, 2009 by Xiaochang Li – Be the first to comment

This was later cross-posted to the Convergence Culture Consortium blog

A funny thing happened on my way to check out the new Skittles homepage-as-social-media-experiment that’s been generating all sorts of attention over my twitter feed. I went to the homepage, and in my sleep deprived idiocy, entered today’s date in their terms of service agreement instead of my birthdate.
And since Skittles decided to take my word for it that I was born today, it deemed me underage and thus not the appropriate audience for it’s free-for-all social media aggregation scheme.

While it was indeed my own oversight that got me blocked from their page, the block speaks to the underlying problem with this stunt, which is that while the idea seems interesting, the execution and practical application might fall somewhat short of potential.

There is, of course, the technical side in which their terms didn’t manage to catch that I’d entered an impossible birth date. But beyond that, there are other practical issues, such as the overlarge navigation console pointed out by Stan Schroeder at Mashable. Moreover, as Christopher Carfi astutely observes in his blog, with no way to regulate the signal/noise ratio, the site runs the risk of people loosing interest because of the sheer volume of content.

However, what interests me is that my mistake this morning presents a dilemma that has yet to be discussed in the first flush of interest and excitement over Skittles.com’s new strategy. For all intents and purposes, in aggregating this content through their site, and thereby putting it under their terms of service, they are effectively taking content that is otherwise open to and created by the public — what is essentially public discourse — and branding it as their own, then resetting the parameters for access.

What in one way appears to be a handing over of control to the consumers to discuss and use the brand as they wish, is in another way an assertion of a measure of ownership. Skittles owns the site and set the regulations and protocols of interaction there, but the site is composed of content created totally outside of those regulations, content created through social relations that did not agree to the boundaries that Skittles requires for its site. In other words, by asserting their right to not only aggregate, but then redefine the conditions through which the content can be viewed, Skittles is suggesting that they have some claim over the content by virtue of it being about them.

Of course, though this echoes of the notion of “fan labor,” Skittles’ incursion is fairly minor . After all, your content is still available openly elsewhere, and the terms Skittles has imposed on it seem to only be limited to age to prevent minors from open access to potentially objectionable content, which is a perfectly understandable, if somewhat ironic, concern. But it makes you think: in talking about Spreadable media, we had always been so focused on instances of individuals and communities appropriating and claiming ownership of the content of corporations for their own ends, but media spread is by nature multi-directional, so we can only expect that it would work in the other way as well. Is it different when companies appropriate content created by individuals for their own purposes?

And while this stunt certainly generated the attention it was looking for, is any of that sustainable? It is merely a flash of PR hand-waving or does Skittles actually have an idea of how they want to begin facilitating relationships between both the brand and its audience and between audience members through the brand? And more importantly, is this really the right step towards the kind of relationships they will want to cultivate?

Branding in Bahía: Spreadable media made (literally) material

Posted in C3 blog, travel on February 27th, 2009 by Xiaochang Li – Be the first to comment

Originally written for the Convergence Culture Consortium blog.
For details about how Carnival works in Bahia, please refer to Ana Domb’s post.

It’s fitting that we’re closing in on the end of our Spreadable Media white paper series on the blog just as Ana and I begin to discuss our experiences and research in Brazil, beginning with our time spent in Salvador for Carnival. In Spreadability, we propose a model of thinking about media brands and properties as not only consumer products, but as symbolic goods that circulate and thrive due to the adaptability and customizability of their social value. That is, media is spread when we can make personal and social use of it.

In particular, the use of the required camarote t-shirts caught my attention as a particular apt example of how to spread “media,” or in this case, brands. Referencing Fiske, we suggest that the in part 6 of the spreadable media paper that advertising becomes spreadable when it becomes “producerly,” that is, when it tried not only to speak to consumers, but allows for consumers to speak to one another — communicating community affiliations, performances of identity, social values and so on– through advertising.

Logo-splattered t-shirts were the required dress for the camarotes (large private tents with capacity into the thousands for viewing the parade) and to ride inside or walk along with the trios (enormous truck riggings that carried bands and dancers), acting as part of your “ticket.” Thus each trio or camarote had their own shirts, covered in the logos of their sponsors. Here we already begin to see a merging of brands and social affiliation declaration — the color of shirt you wore declared your membership to a particular group, and in some cases your devotion to a particular musician or your socioeconomic status (since the availability and price of acquiring these shirts can range).

More interesting, however, was the practice of customizing the shirts. While looking into a crowd, you see a mass of the same t-shirt and same logos, the close-up view shows extraordinary variety and detail. Customizations ranged from basic scissors and safety-pin jobs to professional level alterations with detailed paneling using other fabrics, zippers, draping, and gathering. And while on the whole, the women were more inventive than the men, there were some stand-outs, such as an older gentleman who had not only altered his shirt to fit him perfectly, but had used the excess fabric to construct a dress-shirt collar.

Even more surprising was that within our camarote, there was a station provided by one of the sponsors with several girls who could cut and decorate the shirts of attendees with ribbons and other accessories for those who didn’t come with their shirts already customized.

While they had a couple suggested designs on display, most people gave them specific instructions for how they wanted their shirts altered. This transformed our boring t-shirts (which, with our recent arrival and limited resources, we were unable to alter ourselves) into much more lasting symbolic goods that both Ana and I packed up into our already overflowing luggage as we left, fully intent keeping them for good despite, which we would not have otherwise.

Though it might seem trivial to think about how people might alter and customize t-shirts they’re forced to wear, this act is an expression of taste and as sociologist Don Slater suggest, “Taste . . . Is seen as a ‘cultural arbitrary’, a matter not of instrinsic value but of classification grounded in social processes. But it is not socially arbitrary: tastes correlate closely with social division” (Slater 1997, 160). Thus, we are seeing a case in which branded good that are monetarily not terribly valuable are being repurposed into objects of more lasting social value. Not only does the customization provides individuals with the ability to express take and cultural values, but the customization inside the camorotes, during the party, transforms the shirt into a unique artifact of that moment, turning it from a uniform, mass commodity, into something far more meaningful.

In addition to being an unparallel social and cultural event, it was evident from the 500% hotel mark-ups and tightly and intricately produced events that Carnival is also very much an industry, especially in Salvador. And much of that industry has to do with event-based advertising and sponsorship. Thus, advertising at Carnival serves as a provocative example of precisely this hybrid social/commericial space, as Ana suggested in her post with the notion of “brand syncretism,” in which brands provide rich materials for cultural expression and the articulation of community or loose social affiliations.

Miro 2.0: aggregating decentralized video

Posted in C3 blog on February 12th, 2009 by Xiaochang Li – Be the first to comment

Originally written for the Convergence Culture Consortium:

On Tuesday, the Participatory Culture Foundation launched version 2.0 of their non-profit, open-source internet video player, Miro. A detailed features list can be found at the Miro site and Ars Technica has a fairly thorough breakdown of the pros and cons of the interface.

What is immediately striking about Miro is the ability to aggregate, and share if desired, a library of videos from a variety of sites, platforms, and formats. Users have the freedom to create channels and libraries where broadcast content pulled from NBC.com can co-exist with the lasted vlogs taken from youtube.

This is particularly notable as we keep seeing companies develop proprietary formats in an effort to delimit and centralize how and where people use, view, and circulate content. It is therefore refreshing, and necessary, to see a group embrace the dispersed and decentralized nature of the internet, and develop tools that allow people to navigate and aggregate content in a spreadable media environment in a way that encourages the spread of content across a numerous of platforms and communities.

What makes this particular approach possible, of course, is that Miro’s developers are devoted to a resolutely non-business model. Miro relies heavily on volunteers and adheres to a strict profit-free policy, modeling themselves after Mozilla. Thus, with accessibility and democratization of online video as its central priority, Miro provides users with the ability to collect and share content from an increasingly diverse range of cultural materials. As if we follow the logic that in the current landscape, the sites of distribution and consumption of media are becoming more and more central to the production of meaning and representation, Miro then presents itself as a powerful new tool for audiences.

Finally Spreading “Spreadable Media”

Posted in research on February 11th, 2009 by Xiaochang Li – Be the first to comment

After nearly a year since Henry Jenkins, Ana Domb, and I first unveiled the “Spreadable Media” research in a lengthy and dense (read: we talk fast) presentation at the Convergence Culture Consortium Partner’s Retreat last spring, we’re finally able to begin sharing our efforts in dismantling the faulty metaphor of viral media and moving towards a deeper and more nuanced understanding of how and why media content spreads online.

A condensed version of the roughly 100-page C3 white paper — drafted by Henry Jenkins, myself, and fellow C3 researcher Ana Domb, along with C3 Post-doc researcher Joshua Green — will be running in enormous 2,000 – 4,000 word chunks in Henry’s blog and on the C3 blog. I won’t be running it here, given that it’s already being posted to a blog that I contribute regularly to, but if my very tight pre-Brazil schedule in the next few weeks permits, I will be following along with additional links, insights, and commentary both on the development of the ideas we outline in the white paper as well as new thoughts and contributions from the work we have been doing this year as we dig deeper and wider with the spreadable media model, looking at new ways of thinking about commodity culture, audiences and audienceship, and global medial flows.

The first part of the condensed paper is already up at Henry’s blog here, and focuses on taking apart the current models and metaphors of so-called “viral media”:

“Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication — that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture. Arguably, those ideas which survive are those which can be most easily appropriated and reworked by a range of different communities . . . Rather than emphasizing the direct replication of “memes,” a spreadable model assumes that the repurposing and transformation of media content adds value, allowing media content to be localized to diverse contexts of use. This notion of spreadability is intended as a contrast to older models of stickiness which emphasize centralized control over distribution and attempts to maintain ‘purity’ of message . . . The metaphor of “infection” reduces consumers to the involuntary “hosts” of media viruses, while holding onto the idea that media producers can design “killer” texts which can ensure circulation by being injected directly into the cultural “bloodstream.” While attractive, such a notion doesn’t reflect the complexity of cultural and communicative processes. A continued dependency on terms based in biological phenomena dramatically limits our ability to adequately describe media circulation as a complex system of social, technological, textual, and economic practices and relations.”

While it may at first seem like an issue of “mere” language, the decision to analyze “viral” media by first taking apart the metaphor served as a turning point in our research last year, after agonizing months of collecting countless and increasingly slippery definitions of “viral” while constructing increasingly elaborate schema to account for all the various social, cultural, economic, technological, and aesthetic dimensions of the phenomenon. Ultimately, what we came to realize was that “viral” content so often seemed like the product of snake-oil and voodoo because we kept talking about it as if it were. That is, so long as we kept thinking of it as “viral” — and thus totally out of the hands of those who circulated it — we weren’t focusing on the real source and torque behind the circulation: individuals and communities of users with their own motivations and goals.

In discussions that followed a presentation and consequent paper I wrote entitled “From Pathogen to Pass-Along: Towards a Participatory Poetics of Viral Video,” Henry made a note of the slippage between the use of “viral” and its metaphor of infection, and “pass-along,” a concept that handed over greater agency to individual users and we began to think about “viral” videos as a mark of the this transitional phase in the digital media landscape, wherein content “producers” were eager to reap the benefits of user-driven content circulation, but not yet ready to accept the implications of the fact that people were beginning to pass content for their own purposes.

Anyway, for those who don’t want they eyestrain of reading the posts in their entirity, Henry’s first post includes a brief video introduction that Henry gave as the opening remarks at the Futures of Entertainment 3 conference this year. Additionally, you can see a very streamlined version of the original presentation that was retailored for an indie film industry audience that Ana and I gave at DIYDAYS Boston back in October.