Posts Tagged ‘advertising’

Affect, Effect, and Context: more thoughts on Google’s superbowl ad

Posted in C3 blog, advertising on February 12th, 2010 by Xiaochang Li – Be the first to comment

Much has been said about Google’s Parisian Love superbowl ad in the last week, much of it ranging from positive to gushing adoration. I was no exception, discussing the way google demonstrated its understanding of the culture of seeking. My last post focused on the content of the ad, which was lovely, but content doesn’t exist in a vacuum. A quotation from Ian Schafer, and my consequent discussion with him on twitter, inspired me to write a follow-up that looks at the ad in context.

affective effects, effective affects

Google’s Parisian Love inspired a lot of amorous reciprocation from people who’ve devoted a significant chunk of their intellectual energies to thinking about advertising and made a dent on twitter, but it didn’t make it into Nielsen’s most liked or most recalled ads. Part of it was the Q3 placement, of course. Almost all of the highest Nielsen-ranked spots ran during the first and last quarters of the game — presumably when more people were tuned in to the action. But nevertheless, the question remains: Google spot was certainly affecting, but was it effective?

“An online film that became an ad”

Google’s ad feels out of place amongst the raucous humor and tone of not only the other big ads, but the superbowl in general. But here I think Google again goes deeper than the surface presentation, beyond what a big sporting event looks like to what it means, it’s place in our culture(s). Major sporting events, particularly those on a national scale, bank heavily on the idea of disparate atomized individuals coming together in shared sentiment, much like the death of a celebrity. They also play strongly to feelings of community, connectivity, nostalgia, and legacy. In that light, Google’s ad seems to match the emotional appeals of the event, if not its tone and presentation.

Its disparity in presentation is also consistent with Google’s brand, which leans heavily on a certain iconoclasm, the myth of a rag-tag team of innovators that consistently proves to the world that big doesn’t mean bad. In this sense, the biggest danger to Google’s brand is its own success. Google new Buzz sought to collect all our current social media tendencies under one google-sponsored ad-driven roof and triggered a privacy controversy and user backlash, they just bought Aardvark, memorably acquired YouTube and some other smaller services a while back, and just got into hot water for shutting down music blogs. The more prominent and pervasive Google’s services get, the more difficult it becomes to fend of the mumblings of big-brotherism, of being just another mega-corporation consolidating its power, however benevolent its origins. That’s why Google’s Superbowl ad had to be “ineffective” in advertising-response terms. Superbowl advertising is a beacon of corporate, profit-driven consumerism and Google’s challenge has always been proving to us that it’s based in different values.

But perhaps most importantly, as Faris Yakob’s great analysis explains, in a lot of ways, the Superbowl spot wasn’t an advertisement for its search product at all. It was a demonstration to potential advertisers, according to Andrew Frank, that it “is not afraid of TV” and can integrate the internet with traditional broadcast media. Parisian Love wasn’t a commercial — it was just another one of Google’s series of online videos. That Parisian Love ran on TV, during the Superbowl, was the advertisement. In other words, Google’s ad didn’t suit its context. The context was the advertisement.

Modern Love: what Google’s Superbowl ad teaches us about understanding culture

Posted in C3 blog, advertising on February 9th, 2010 by Xiaochang Li – 1 Comment

Image by Carolita Johnson, demonstrating the difference between recognizing a trend and understanding its deeper significance

Google made good on all the teasing tweets and ran its first superbowl ad on Sunday night, to the praise of advertising and marketing professionals and all those who fall under Alterian’s Social Engagement Index. I was preoccupied with making sure the make-shift stadium seating in my loft wasn’t in danger of collapsing to catch it during the game, but the next morning I watched it on YouTube. Then I watched it again.

Google’s Parisian Love is everything that people have been saying: remarkable in potency of its message and the simplicity of its delivery, startlingly efficient in conveying a multitude of themes and features, and narratively delightful. But it is also a beautifully concise argument for the need to understand culture — and not just trends and technologies — in advertising.

Trends are surface patterns that can be viewed from a distance. Culture is the all the reasons underneath them, the complex structures and formations on the ocean floor shaped from countless years of symbolic debris and sediment that dictate which way the waves go. Identifying trends is just the first (and crucial) step towards understanding culture.

Humanizing technology, technologizing humanity

The trends/culture distinction is most clearly illustrated when we place Google’s Parisian Love series alongside Bing’s “Cure for Search Overload” campaign, which the Google ad also functions as a response to. Bing’s ads demonstrate their ability to identify habits of digitized world — the tendency towards free-association clicking, those rabbit-hole link excursions that leave us knowing more about walruses than we ever thought possible (or desirable) — by framing it as a problem that its service provides a solution to. Google’s ad shows us not how to salvage our lives from technology, but how technology is a part of it. In contrast to Bing, Google’s ad demonstrates how its search guidance and decision tools were so deeply integrated and intuitive that we barely noticed it was there, letting us put our concerns and desires at the forefront.

The two search engines’ ads reveal opposing angles of approach. Bing’s approach is strangely didactic, and not a little condescending — it presents us a service that can stop us from doing something (finding too much potentially irrelevant information), that can save us from our own feeble tendencies. Google’s approach is conspirational, showing it what it can help make happen instead of what it can stop from happening, implicating itself as complicit in our desires while also tapping into the cultural symbol of what the web has historically has represented: openness, possibility, limitless potential and access. So, while Bing identified a set of behavioral trends and promised to help us find things, Google showed us that it understands why we look.

Cultures of accumulation and classification

Google’s Parisian Love also conjured up for me three famous French writers and cultural critics: Marcel Proust, Georges Perec, and Roland Barthes. Proust transformed searching as an act of desire and recovery, Perec showed us how evocatively life is documented in lists and classifications of the things we accumulate, and Barthes made us recognize that it is the seemingly everyday, taken-for-granted habits and pleasures that reveal the most about our cultural mythologies and our human selves. Google’s ad demonstrates all three principles.

The potent little story at the heart of Parisian Love isn’t particularly remarkable in itself. What is remarkable is the materials of the telling: a love story, yes, but as documented through a search history. It touches upon a long-held cultural conviction that our daily debris, if properly recorded and curated, tells a story fascinating about us. Consider the rise of epistolary novels, Perec’s list of beds he’s slept in, the countless art installations featuring every X-type of object that the artist has consumed over a year. This is a conviction that’s only risen in recent years as we have the means of accumulating and displaying more and more haphazard data about ourselves — we’ve all given thought to what stories our twitter feeds, delicious tags, and facebook profile interests might tell about us accumulated over time.

In that same way, Googles ad reminds us that our searches are not only about finding what we need — they are a document of our desires and lives. The nostalgic overtones aren’t just incidental appeals to sentiment — they do the serious work of assuring us that in an age of so-called information overload, we are still producing artifacts of data that are intimate and revealing. At the forefront is a story about romance, but underneath is a story about our culture’s love affair with the stories the accumulated by-products of our daily lives can tell. Google proposes not only that its search is useful, but meaningful.

The message from google to its users is so simple and clear: we’ve always understood one another.

Participation and Crowd Control: Stephen King’s Under the Dome promotional puzzle

Posted in C3 blog on October 28th, 2009 by Xiaochang Li – 1 Comment

In build-up to the release of his much anticipated new novel, Under the Dome, Stephen King’s UK publishers Hodder & Stoughton have launched what they’re calling “the biggest ever game of literary hide-and-seek.” For the game, fans across the UK are enlisted to help both hide and find the 5,196 excerpts that makes up the 335,114 word novel both online and in the real world. The found pieces are then posted to Stephenking.co.uk, where people can take a crack at piecing all the parts together.

While the initial description of the project reminded me of Nick Montfort and Scott Rettberg’s Implementation — a novel that was distributed across the globe on a series of stickers that was then reassembled online — the commercial promotional focus of the Stephen King effort seems to have elements intended to control and curb certain types of participation even as it hopes to incite fan engagement and interactivity.

Promoting Participation

The project has two main activity sets — the hiding/seeking of the story pieces and the actual piecing together of the story once pieces have been found. The “hide-and-seek” portion is well-scaffolded for participation with forums, twitter feeds, facebook groups, and all the other social media implements to bring participants together to create and solve clues, as well as discuss the novel snippets they find. It works because, in addition to a prize to the most ingenious hider and prolific finder, the process itself is an incentive for participation. The game activity is based in what fans already desire — getting glimpses of a highly anticipated work — and therefore rewards and encourages with more than just a prize.

Exercising Control

The second part of the activity, however, is intruiging. While the site suggests that the ultimate goal is to “piece [the excerpts] all together and discover Stephen King’s new masterpiece,” participation at the level of content assembly isn’t supported structurally within the project. The web interface is not designed to actually facilitate piecing together the excerpts. When you click begin, random excerpts enter the screen on floating semi-translucent panels that move around, turn, spin, and overlap, making reading them difficult. It’s unclear whether what you see on screen is all the excerpts that have been found thus far, or merely a random selection. My assumption would be the latter, since this kind of interface would be completely impossible to navigate with more than a handful of text pieces at a time. When you go to save any work you’ve done in piecing parts together, the page generates a link where you can view your saved work. However, when you follow the link, you no longer have access to the excerpts you have not yet used, so that you can’t add to the work you’ve saved.

More than making it difficult for individual participants, this part of the game also doesn’t include any easy way to share and collaborate with others. This seems like an effort to curb collective intelligence behaviors that would likely lead to effectively piecing together the novel in the short time before its release. Moreover, most of the pieces start and stop mid-sentence, which strongly emphasizes that there is a correct order, and deters more inventive or unconventional assemblies of the content. Additionally, without the ability to share and collaborate, the social aspect of fan activity is minimized, which significantly lowers the incentive to try and actually put together the novel.

These control mechanisms built into the structure of the game make sense when you consider that the publishing house has a vested interest in discouraging fans from actually being able to piece together and share online a complete or close to complete version of the novel, since they want to move printed units. There’s little that’s interesting about breaking the novel into pieces on the narrative level, since the structure of the game itself doesn’t leave room for the participatory involvement in shaping the content itself, as we see in ARGs, hypertext novels, and other forms of non-linear or distributed storytelling. Which, in the end, doesn’t come as a surprise. After all, the goal here is to sell a novel, not innovate the novelistic form.

weekly round-up [10/16/09]: Toyota’s “prank” suit, interactive fictions, and biopolitics

Posted in weekly round-up on October 16th, 2009 by Xiaochang Li – Be the first to comment

This week, I seem to be reading heavily on a theme of interactivity — gone both good and bad — in narrative construction.

  • There’s been some talk lately about the lawsuit again Toyota over their “prank” campaign, much of which has been fairly negative. I would love to see any examples of the emails people received, or the opt-in statement that they apparently agreed to to get a better sense of the level of transparency that was practiced.
  • I wonder too if this particular effort was meant to create a sense of intimacy between the brand and its consumers, given the feeling expressed by Toyota CEO that their decline is the result of the brand becoming “too big and distant from its customers.” On a side note, it is somewhat amusing/telling that the justification all these articles cite for assuming the campaign character was real is the existence of a myspace page.
  • On an even more (more?) egg-heady front, I’ve come by a cache of readings on biopolitics and political economy, courtesy of another colleague of mine. I’m starting out with Robert Mitchell’s “The Laws of Mo(o)re: waste, biovalue, and information ecologies,” chapter 3 from his 2006 book with Cathy Waldby Tissue economies: blood, organs, and cell lines in late capitalism

Collaboration or Competition: Levi’s Go Forth campaign

Posted in C3 blog on October 7th, 2009 by Xiaochang Li – 2 Comments

Levi’s recently launched a new ARG-style scavenger hunt to promote deeper involvement with their brand mythology. The story centers around the last will and testament of Grayson Ozias IV, a fabled friend of Nathan Strauss who disappeared mysteriously into the wilderness with $100,000, which in turn is the grand prize for the game.

While the game and story themselves seem like a fairly straight-forward multi-platform scavenger hunt — a three-tiered system of challenges, quizzes, and puzzles that will eventually identify 100 finalists that will compete for the grand prize — the nature of the grand prize caught my eye. While it’s certainly not the first of it’s kind of offer a large cash reward as an incentive to participate (Mind Candy’s Perplex City memorably offered 100,000GBP to their winner) , the Levi’s campaign does represent a rising trend in contest-focused efforts.

It’s unclear this early in the game whether the Levi’s campaign intends to play out like transmedia experience, or if it intends to be a more traditional scavenger hunt with a decorative narrative shell. What is clear is that they’re hoping to leverage the type of collective action and deep engagement by “pulling out a page of the ARG book,” as Levi’s director of digital marketing Megan O’Connor put it to Brandweek, but also seeking to “keep it a little less complicated.”

Making things “less complicated” often means at the level of narrative, which in turn suggest that it will be centered around the contest structure. Which makes me wonder how a contest-driven format that focuses on a clear (and singular) winner deals with engaging the type of collective intelligence and participatory action we’ve come to associate with ARGs. Especially if they’re “trying to keep it a little less complicated” as O’Connor claims. ARGs, after all, are not about games or puzzles, per se. The games and puzzles are the vehicle to drive forward the larger collective storytelling experience, which is what stimulates the robust levels of engagement, even for those who don’t receive anything tangible in return for their participation. Therefore, by reducing complexity, they run the danger of also reducing the points of access and the types of incentives available for participation to the cash prize. And if that were to happen, what incentive do people have for sharing information and clues and otherwise engaging with one another to move the story forward?

Certainly and many ARGs have had some sort of special (often secret) prize for who those who stuck it out to the end. But on the whole, ARGs, though considered to be games, aren’t competition-driven, which is what allows for the pervasive collaboration that serves as both the heart and the engine. So how might we see participation reconfigured when the whole process is oriented towards an end goal that can only be claimed by one person, rather than the collective storytelling experience? What does it mean for the social ties formed within the process?

My recent white paper at C3 focuses on the negotiation between types of social value/worth and economic exchanges, and I can’t help but think of it now and wonder the campaign will still generate the sort of engagement it envisions, given the changes in social relations that come with the introduction of monetary value. As ARGs become more and more common in promotional campaigns (last summer, in the wake of Dark Knight, it felt like a movie couldn’t premier without an accompanying ARG), the question of how to negotiate the space been social worth and economic value becomes increasingly pressing. Advertising may very well be able to generate the same amount of attention, whatever their tactics, but must still consider how different game-play and reward structures affect the nature of the engagement produced.

[In the interest of full disclosure, I’ve worked with Levi’s previously, but was not at all involved in this particular campaign.]

Selling Out on YouTube: vloggers weigh in on brand integration online

Posted in C3 blog on July 21st, 2009 by Xiaochang Li – Be the first to comment

[This post will also appear on the C3 blog]

Recently, a string of prominent vloggers on YouTube have been having a conversation about advertising, product promotion, and the notion of ’selling out’. This was triggered by their experiences with various companies who courted them to help promote their products amongst their viewers and community and generated a lot of great conversation around how to integrate brands into their videos.

The first video was one by UK vlogger Alex Day (nerimon), who called on vloggers to discuss the topic of “selling out” after turning down an offer from Sanyo for a free camera and 1000GBP (~1700 USD) in exchange for sticking a 15-second spot in one of his videos:

In it, Day makes the very compelling point “that advertising agencies think that putting commercial in the middle of stuff is how the world works. But on YouTube, it doesn’t work like that,” pointing out that he would much rather have made a whole video about him using the camera, in his own style, speaking to his viewers the way that he has always spoken to them, rather than inserting something he had nothing to do with in his videos for money.

Day then asked for other vloggers to share their opinions. There have been 29 video responses so far, among which are this video by AlanDistro (fallofautumndistro):

Alandistro elaborates on Day’s point, saying that it’s not that vloggers are or should be against bringing money into the equation altogether, but that they need to be allowed to do so in a way that respects the relationships they’ve built with their community:

“The people receiving these offers spent a lot of time building up their channels and their audiences, and I don’t think they’re going to accept just a couple of dollars to destroy that overnight . . . Until advertisers get their act together and realize this is a conversation, not me talking at you, they’re not going to find very many people to participate.”

Another vlogger, Kristina Horner (italktosnakes) responded explaining why she chose to work with Ford as part of their Fiesta Movement campaign:

In brief, the Fiesta Movement gave cars to a number of prominent vloggers to use as they liked, while occasionally going on themed “missions” and making videos about them. Horner points out that what makes the Fiesta Movement’s tactics different from the experience Day described is fundamentally that Ford is letting the vloggers do what vloggers do best, instead of trying to get them to do what mainstream media does. Rather than asking her to simply product place, they let her choose how to integrate the brand into her daily activities and her vlog in the way that she thought would be best-received by the community she’s a part of. As Horner explains:

“Instead of paying me some crazy lump sum and see how many times I would fit the words ‘Ford’ and ‘Fiesta’ into one of my videos, Ford has kind of adopted the model that our success is their success . . . Basically, the question, is which companies are doing it right, and which companies are doing is wrong, and when is it okay to say yes. And I do feel like it is okay to say yes if you don’t feel like you’re compromising what you’re personally trying to do on youtube with your videos.”

There are, I think, three major lessons to be learned from these insights:

1. You can’t stick an old model atop a new one

This is a point that I feel like I belabor to death, but it’s a mistake people keep making, so it’s a point worth remaking: communities and other groups and affinity spaces online have their own systems of value, with their own criteria for what is worthwhile and what isn’t. And more often than not, money isn’t the big headliner. So if you’re hoping to monetize or extract some form of value from their activities, you can’t just slap your revenue or promotional model atop their social system and hope for the best. It results in people feeling exploited, people feeling like someone has “sold out,” and general resentment because it asks that these communities compromise the things they value for the things advertisers think they should value. And at the end of the day, that isn’t good for anyone, because the relationship with your brand will be stronger if it’s associated with the things these communities already value.

2. Let your participants be intermediaries

One of the most telling statements in these videos is the idea that advertisers don’t seem to “get” how their communities work. This is always, always going to be true. In line with having to understand what these communities value, advertisers have to understand that their insight will never be as rich as the people in those communities. In much of our work over at the Convergence Culture Consortium (C3), we talk about the way fans work as grassroots intermediaries, helping act as translators and promoters of media they love to others, and this is true for other types of communities online too. These vloggers are a great example. They have put in enormous amounts of time and labor building relationships with their viewers and community — give them the tools and let them show you how best to sell your brand to that community.

3. Not all “conversations” are the same (or equally valuable)

It’s become somewhat of a tired truism that brands need to be in “conversation” with their consumers. And while keeping the lines of dialogue open is very important, brands have to consider whether or not their conversation style is to join into a discussion, or try to hijack the discussion, potentially interrupting a more valuable conversation. As several of the vloggers pointed out, they’ve built relationships with their community. That is, they’re already in a conversation and the worst thing a brand can do is try to disrupt that with their own message. If brands want in, they have to be prepared to talk about what these people care about, because no one likes the guy who comes over just to talk about himself.

What this ultimately means for brands is that the best way to integrate your brand into communities online and launch campaigns that depend on social media participation is to offer yourself as a resource and let the participants decide how to make you valuable. It feels risky, but people build a more lasting relationship with your brand if you let them use your brand as a means to build relationships with one another, in their own voices, on their own terms. And at the end of the day, when you’re talking about vloggers or fan producers or other people who are remixing, remaking, and creating in these new media spaces, consider what vlogger Alandistro points out: “You really can’t go wrong asking creative people to be creative.”

Globalization and . . . no, wait, what?

Posted in media on July 3rd, 2009 by Xiaochang Li – Be the first to comment

I was all set to run a Globalization/Delight post to ease into the holiday weekend, but was instead blind-sided by this promotion for the latest LG Cyon phone — Black & White — in Korean markets:

Image and video hosting by TinyPic

In case you missed it: yes, that is two white people, one of whom is in full-body black paint. The print images accompany a video, which features the two models in various sensual poses and that strapline “a new skin.”

I want to keep my comments on this brief because it would otherwise turn into a very involved discussion of global media and constructions of difference. I would also preface my following remarks by saying that though this campaign is highly problematic on several levels, I would also not say that it’s unproblematically racist in that I think there are a lot of very complex and entangled issues surrounding race, nationality, multinational capitalism, sexuality and desire, and so on that would require unpacking. But for the moment I’m only going to talk about the part where it’s racist.

The blackface alone is racially problematic enough, but paired with the strapline of “a new skin,” it does a nice double whammy of both naturalizing whiteness (as what which is “underneath”) and suggesting that embodied difference (and the attendant structures of power involved) are a mere matter of “skin”. It is, if nothing else, rather efficient.

I came across this ad via this post, which makes very good points about LG’s multinational status, as well as the specious and patronizing nature of cultural-relativism arguments (ie — but it’s Korea, they don’t have a lot of black people/history of encounters with other races/etc). I do, however, disagree strongly on one point, wherein Turnbull suggests that we should give more weight to the fact that racism was not the central intent of the promotion:

“I’ve possibly lost sight of what was my intended main point, which is that while intent is not the only consideration in judging such an advertisement it is still probably the most important, and accordingly I’m at a loss as to how the Cyon advertisements could be construed as a deliberate attempt to demean Black people somehow, regardless of how much offense it may or may not generate: indeed, if that was the intention, then it could certainly have been done much more directly!”

I would argue that, quite on the contrary, intent is far from the most important consideration. Without delving into that whole world of death-of-the-author-reader-response, we should remember first that creations are not the same things as texts. Texts are what creations become when released out into the world, when meaning is made from them, in relation to historical condition, sociocultural contexts, and other texts. The creation — the ad — may not have been racist in intent, but the text it produced does not get off so easy.

But that aside, intent, in fact, is one of the great defenses of racist discourse. Intent is individual, racism is structural, and the ability to overlook the structural inequalities that are represented and evoked in favor of individual intentions is a form of racial privilege. In other words, racism isn’t a result of people trying to be racist, it is a result of people not understanding that they are being racist. The ability to dismiss racist symbolism because it was in some way “accidental” — which is to say a byproduct of structural power within a given historical context — is exactly how structural power works, by naturalizing its mechanisms and disavowing responsibility.

Dramafever.com full interview (part 5/5)

Posted in interviews on June 22nd, 2009 by Xiaochang Li – Be the first to comment

In the 5th, final installment of my interview, the founders of dramafever.com discuss their monetization plans for the site, and the unique offering to the kdrama fan community.

Previous parts: Part 1, part 2, part 3, and part 4.

The introduction to the site is here and a summary of the key points of the interview can be found here.

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Xiaochang: How did you come to decide on an add-supported monetization model rather than a subscription model?

Suk Park: Given our research on the existing illegal platforms, the issue was about capturing market share. It seems unrealistic to come out with a pay-per-view model, which was the other alternative, when all this content was being offered for free. So the best approach to capture market-share fast, and away from the free sites seemed to be to offer an equally free site, but with much higher quality and a better user experience to get our brand out. Now does that mean that going forward we might or might not include a premium site without ads? That’s still to be discussed. But given what we’re seeing in the market, we’ve adapted our business model according to that.

Seung Bak: Let me just add to that — I think over time we will offer a variety of ways for people to consume this content because there’s a bunch of people who want to watch for free and will watch ads, and there’s a lot of people who want to will pay for it without ads, and it’s just a function of us trying to figure out how we can provide packages and offerings with people in a variety of spectrums. The real costs associated with different sorts of models — it doesn’t have to be an either/or kind of thing. The right answer is probably something in between and something we have to figure out in the coming months.

Suk Park: One thing’s for sure: we will not get rid of our free offering.

Seung Bak: Yes, there will always be a substantial free offering. This is not a bait-and-switch game. We’re trying to build a real destination site, and there’s always going to be a free component. But there might be an opportunity for us to create some premium offerings that complement what we have.

Xiaochang: So coming out of beta, what sort of tactics will you be taking to get the word out about Dramafever?

Seung Bak: Let me just recap what we’ve been doing. As I’m sure you’ve noticed, our first priority was engaging the early adopters. The early adopters are people who are going to dramabeans and they other sorts of blogs and going to d-addicts and consuming on mysoju and so forth. Our main priority in the beta phase was to make sure that the site works perfectly. So right now, we still have some kinks to work out, there’s lot of little things we have to fix and we’re also developing new features so that the site will be more robust than what we have now. We’re also trying to line up some anchoring sponsors to go with the initial launch. So there’s a lot of moving pieces that we have right now. But I think that the goal is to have a very PR-driven campaign. So in the early phase, in the beta phase, there was a lot of working with the niche fan-oriented blogs. When we officially launch, we’re going to engage a lot of the mainstream blogs and the mainstream blogs and the mainstream media to really kick it off with a big bang. I think the thing that we’re getting right is that we got to make sure that we have a very good user experience and we reply to every single feedback that we get from people, which I think is unheard of. I think if you try to write mysoju and email, they probably never get back. WE’re offering people a very high level of service even though it’s a very free site. We’re actively engaging the users and actively engaging the community and I think we’re just going to build on that as we move toward our formal launch.

Xiaochang: Out of curiosity, how many people are you right now?

Seung Bak: There’s a core team of 5 people: Suk and myself, and we have a CTO, and a developer and a graphic designer. And then we have an additional group of 10 people who are helping us in different freelance and consulting capacities who bring in different skill-sets. Some could be finance, some could be on licensing and sales or more strategic stuff. So, a fully staffed team and we’ll just get bigger and bigger as we go along.

Xiaochang: Okay, one last question, which about the community you’re planning on building. How do you see this community on your site as any way different than the communities that are on the sites like d-addicts that are already built elsewhere that are already talking about this content? What’s going to make them want to do the same thing on your site?

Seung Bak: I mean, if you just look at the web in general, it’s not a zero-sum game. Just because you have a community about a particular subject doesn’t mean that no one else could have it. The approach that we’re taking is that we’re not trying to become d-addicts nor are we trying to become mysoju or soompie or any of these other existing places where people are hanging out. What we’re doing is that we’re hoping to ultimately compliment the sort of ecosystem of Asian entertainment in this country, so the features that we’re building are very dramafever centric — they’ll be around the dramas that we carry, they’ll be around the way people are experiencing content. It’ll be around stuff that we’re creating for people. So, we’re not going to go out and create a wiki because that’s already being very well addressed by d-addicts, and the people who are going to d-addicts are also our audience members and the people who are running it are potentially our friends and our partners. So when we talk community, we’re talking offering features unique to our site.

Thinking on Transmedia: accretive adaptation and narrative resonance

Posted in thinking on transmedia on May 28th, 2009 by Xiaochang Li – Be the first to comment

Recently, in preparation for an upcoming talk we’re giving at Turner Networks, my colleague Ana Domb and I were talking about how slippery the term “transmedia” has become. More and more, it seems to be used to talk about a range of different practices, from ARGs to adaptations, world-building to merchandising. While I do not advocate any set of hard and fast rules for what “counts” as transmedia and what doesn’t, being able to make clear (if not absolute) distinctions between these forms is precisely what makes them useful as categories.

So I wanted to start thinking through some of these issues here, perhaps in a loosely organized series, about some of the different aspects of how transmedia is used, talked about, and theorized. I wanted to take some rough first stabs at getting down some of things clanking around my head, more a documentation of the thinking process than the end result of clear thought.

When we began talking about transmedia, it was defined thus:

“Transmedia storytelling represents a process where integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience.” (Henry Jenkins, Transmedia Storytelling 101)

One of the classic examples the Matrix franchise, which told the story across the films, video games, animation, online, and so on, often to the detriment of those in the film-viewing audience who were just engaging with one of these channels, since they missed crucial parts of the narrative and world development.

But as the form becomes more popularized, we are beginning to see more “loose” uses of transmedia tactics, uses that aren’t quite fully integrated transmedia narratives, but nor are they merely replications of a story in a different format or merchandise extensions.

Off the top of my head, I can think of two general hybrid categories: accretive adaptations and narrative resonance.

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Accretive Adaptations is a term I made up just now because I like alliteration I use to refer to adaptations or versions that are meant to be seen in conjunction with or as additions to previous versions, rather than stand in place of them. As such, they often add additional narrative development or reframe the existing narrative in various ways that expand rather than simply repeat the story. Anime franchises are a great example of this, wherein every version of the text — from the original manga, to the anime, to live action stage and screen productions — are created with the knowledge that significant portions of the audience are familiar with previous versions. For instance, because a majority of anime is based off of manga (comics), which produces stories slower than anime episodes, they often include “filler arcs” or storylines that aren’t part of the central narrative to stall for time as manga artists generate more content to be adapted into the anime. Thus, though an anime series is, strictly speaking, an adaptation of a manga, it includes expansions in the story as well. The most popular animes also have live-action stage musicals produces, where the story is retold as musical theater. Again, these retell the main story, but include additional interactions between the characters that potentially deepen character development or bring out aspects of character relationships that are not developed in the original texts.

Narrative Resonance are what I think of as story expansions that don’t fit as part of the story world, but “resonate” with it. In other words, though they are not part of the narrative, they draw their meaning from being related to it. One example is the recent Samsung “Anycall Bodyguard” campaign, which featured a 5+ minute musical drama with a secondary couple from a popular TV drama. The fictional couple were highly popular with fans, but were not the main focus of the show, so Samsung decided to take advantage of the fact that many fans wanted to see more development with the pair. Their musical drama advertisement generated a lot of interest and buzz because of its use of the characters and its development of their storyline, even though it has no place within the real story. It is also like an alternate universe story, a possible scenario or piece of fanfiction, that is adjacent to and resonates with the original, even though it isn’t directly a part of it.

These are just two ambiguous transmedia-adjascent hybrid forms that come off the top of my head, especially in my work in Asian popular media. I’m sure there are countless more forms and examples in media from all over the world.

Skittles, Spreadability, and the question of social media authorship

Posted in C3 blog, media, research on March 2nd, 2009 by Xiaochang Li – Be the first to comment

This was later cross-posted to the Convergence Culture Consortium blog

A funny thing happened on my way to check out the new Skittles homepage-as-social-media-experiment that’s been generating all sorts of attention over my twitter feed. I went to the homepage, and in my sleep deprived idiocy, entered today’s date in their terms of service agreement instead of my birthdate.
And since Skittles decided to take my word for it that I was born today, it deemed me underage and thus not the appropriate audience for it’s free-for-all social media aggregation scheme.

While it was indeed my own oversight that got me blocked from their page, the block speaks to the underlying problem with this stunt, which is that while the idea seems interesting, the execution and practical application might fall somewhat short of potential.

There is, of course, the technical side in which their terms didn’t manage to catch that I’d entered an impossible birth date. But beyond that, there are other practical issues, such as the overlarge navigation console pointed out by Stan Schroeder at Mashable. Moreover, as Christopher Carfi astutely observes in his blog, with no way to regulate the signal/noise ratio, the site runs the risk of people loosing interest because of the sheer volume of content.

However, what interests me is that my mistake this morning presents a dilemma that has yet to be discussed in the first flush of interest and excitement over Skittles.com’s new strategy. For all intents and purposes, in aggregating this content through their site, and thereby putting it under their terms of service, they are effectively taking content that is otherwise open to and created by the public — what is essentially public discourse — and branding it as their own, then resetting the parameters for access.

What in one way appears to be a handing over of control to the consumers to discuss and use the brand as they wish, is in another way an assertion of a measure of ownership. Skittles owns the site and set the regulations and protocols of interaction there, but the site is composed of content created totally outside of those regulations, content created through social relations that did not agree to the boundaries that Skittles requires for its site. In other words, by asserting their right to not only aggregate, but then redefine the conditions through which the content can be viewed, Skittles is suggesting that they have some claim over the content by virtue of it being about them.

Of course, though this echoes of the notion of “fan labor,” Skittles’ incursion is fairly minor . After all, your content is still available openly elsewhere, and the terms Skittles has imposed on it seem to only be limited to age to prevent minors from open access to potentially objectionable content, which is a perfectly understandable, if somewhat ironic, concern. But it makes you think: in talking about Spreadable media, we had always been so focused on instances of individuals and communities appropriating and claiming ownership of the content of corporations for their own ends, but media spread is by nature multi-directional, so we can only expect that it would work in the other way as well. Is it different when companies appropriate content created by individuals for their own purposes?

And while this stunt certainly generated the attention it was looking for, is any of that sustainable? It is merely a flash of PR hand-waving or does Skittles actually have an idea of how they want to begin facilitating relationships between both the brand and its audience and between audience members through the brand? And more importantly, is this really the right step towards the kind of relationships they will want to cultivate?