research

research link dump: (mobile) branding, (geo)tagging, and (virtual) graffiti

Posted in research, weekly round-up on March 18th, 2010 by Xiaochang Li – Be the first to comment

So this weekly round-up is a bit different from my usual semi-regular link dump of stuff I’ve been reading. The past couple of weeks, I’ve been lax on blogging the past couple of weeks because I’ve been busy firing my little synapses at issues surrounding the how branding + geotagging/location check-in (e.g. foursquare, gowalla) affect how we encounter urban and public space (and each other within it. It’s quickly turning into a full blown captical-P Project. I’ll start posting some prelimenary thoughts/questions next week, but for now, some of posts, articles, and books that I’ve been drawing on in the initial concept mapping phase.

So, in a way, this is part link-dump, part project-emergence-documentation.

I started thinking about these issues with the recent surge in discussions of brand collaborations with popular geolocation social games, especial with all the chatter in SXSW reports about the rise of location-specific (I know people are using the term geolocation, but I’ve yet to really embrace that tautology) games and social networking tools.

Location check-in networks therefore have two obvious precedents: display advertising and graffiti culture.

  • One of the (geographic) sites of interest is Sao Paulo, a city famous for its unique graffiti culture and for banning outdoor advertising. Hector Fernando Burga’s briefly outlines [pdf] a number of papers given at the Decentering Urban Theory conference at UC Berkeley focusing on new productions of urban space, including one by Prof. Teresa Caldeira on the “auto-construction” of Sao Paulo, where citizens engage in slow, collaborative, ad-hoc rebuilding of the city. These and other sites like it reveal “another dimension of place-making” that geotagging and location check-ins also seem to fit into.
  • Also on the urban theory front, I’m looking into a classic in the field, Kevin Lynch’s Image of the City.
  • And going in the other direction, I’m trying to think of how to situate the geolocation social activities between public and private, and starting with The Poetics of Space by Gaston Bachelard, which explores how we encounter the most intimate and domestic spaces.

Navigating Online Communites: a basic primer (part 1/2)

Posted in media, research on January 20th, 2010 by Xiaochang Li – Be the first to comment

Over the past few years, I’ve written countless times about brands and online communities and through it all there’ve been several concepts and principles that seem to crop up again and again. It seemed about time to lay out the most basic and general principles more systematically.

Brands and Communities: 3 Core Principles

Brands understand the value of online communities and the power of social media in making sure a brand isn’t just a product, but a cultural resource and symbol. Online communities are one of the best ways to get to know your consumers, deepen loyalty, and broaden a brand’s cultural and marketing reach.

But building a community that is loyal, ef?cient, and real is about more than just getting talked about. It’s about more than just having a Facebook page, or twitter followers, or blog comments. It’s about fostering real engagement by understanding how communities work, how they use technology, and what kind of contribution
the brand can bring into the mix. In short, in thinking about

1. Courting (not creating) communities

Many brands, when building a social presence online believe themselves to be in the business of creating communities. But a brand’s community isn’t a coherent entity with the singular goal of promoting the brand. While an online community can certainly act as a full-throttle promotional team, they do so because being part of the community serves a variety of individual purposes.

Brands, therefore, must thinking of themselves as courting communities. The digital world is densely networked and no consumer is an island. They’re a part of active communities that have their own interests and goals. Brands have to ?gure how to make themselves of value to these communities if they hope to integrate themselves and build strong ties.

Find where your communities are and listen, learn what tools they use, what content they ?nd compelling, what tone they converse in. Find out what matters to them, learn from what they do, and how to participate on their terms. Only then can the brand build the trust and understanding it needs to cultivate a strong community. Look to key community members and get them to be intermediaries for you. They know better than any marketer how to speak to their own communities.

2. Be the means, not the ends

Brands can build strong communities by becoming the connective tissue between members. In a recent Harvard Business Review article, Fournier and Lee state that in brand communities “brands are a means to an end, not an end in itself” (Fournier and Lee 2009). This seems simple enough, but it’s a misstep many brands make when the ask “how can we get people talking about us?” or even “how can we get people talking to us?”

The simple answer is that you don’t.

Brands build communities when they get people to talk through them, about and to one another. In a rich, lasting brand community, brands are the tools of communication, not the subject. It might seem counterintuitive, but acting as the connective tissue, brands can build deeper and more lasting relationships with their consumers because it integrates the brand into the rich social relationships consumers form with one another.

3. Cultivate, don’t control

One of the strongest instinct marketers and PR ?rms have when dealing with communities is to control them. No one wants people to say bad things about the brand, so there is an urge to stamp down con?ict or “misuse” of just negative feelings. However, trying to control conversations and opinion will only generate distrust and resentment. Instead, see con?ict as an opportunity to engage in conversation and get valuable feedback.

Be transparent in all your interactions in the community. Efforts to hide intentions, obfuscate mistakes, or redirect blame when con?icts arise will only fuel the ?re. Online communities operate on collective intelligence — you might be able to fool one person or even most, but you can’t keep things hidden from large communities, all working together and sharing labor and information. Transparency fosters trust, good-will, and can turn dissatisfaction into an opportunity to change minds and improve relationships.

Locating Value in Spreadable Media: Executive Summary (part 3/3)

Posted in research on December 16th, 2009 by Xiaochang Li – Be the first to comment

Sorry for the delay – I meant to post this on Monday but got caught up and totally slipped my mind. Anyway, here’s the last part of the executive summary. You can read Par1 1 and Part 2 and Part 2 in this blog and download the full paper here.

I’m hoping to get up a full research page in the coming weeks, with all papers, short pieces, and presentations I’ve churned out over the last couple of years, so look for that soonish.

Anyway:

Conclusions: Locating Value and Courting Communities

Final Principles:

  • Within market exchanges, things enter the transaction with a set value. In non-market exchanges, however, the value comes out of the transaction. So the value is actually created through. and comes out of, the context of the exchange, rather than being set before the good enters it.
  • The difference, then, between gift and commodity exchange is not that one is socially regulated while the other is economically or rationally regulated, but rather the speci?c rules and regulations that come into play. The differences are in how these regulations are deployed, and the relative role of the context and terms of the exchange itself rather than the contents of the exchange.
  • The networked and visible participatory practices online requires media producers recognize both market and non-market systems of exchange and the types of value and worth produced in order to engage audiences online.
  • When we seek to build businesses around users generated content, or when we’re trying to engage in social media campaigns, or when we see violations of IP, all activities that are now becoming common in any media brand or property. We can’t simply take pieces of different systems of value and cobble them together and hope for the best, nor can we simply take one system and place it within the architecture of another.
  • It does a potential disservice to media properties to simply apply the regulations of control from market systems onto non-market ones, such as in the case of DMCA takedown sweeps that remove content which not only fit within the boundaries of fair-use, but also stop audience activities that potentially generate more marketing value than cause damage.
  • Ultimately, the essence to being able to court a community and build an enduring relationship with your brand requires an understanding what kind of system your fans and consumers think they’re in. That is to say, in trying to create a system that can be mutually beneficial, and generate both market value and social worth, you must fully acknowledge and honor the parameters of both systems of exchange.

Locating Value in Spreadable Media: Executive Summary (part 2/3)

Posted in research on December 10th, 2009 by Xiaochang Li – 2 Comments

Here’s part 2 of the executive summary to my most recent white paper, completed earlier this year and now available to the public. This part digs more into the differences in regulation and expectations between monetary and non-monetary forms of exchange. Part 1 is here.

Spreadable Media Across Market and Non-market Exchanges

To truly begin to understand how media spreads, we must come to understand how it comes to move across social systems, cultural forms, technological platforms, and modes of market and non-market exchange. All things used in exchanges — be they physical goods or more ephemeral things such as services, information, or experiences — carry three basic forms of interrelated value: use-value, symbolic-value, and exchange value.

  • Use-value: An object’s use-value is most plainly the material characteristic of an object, that does not mean it isn’t subject to social or conditional regulation.
  • Symbolic-value: The second dimension of value comes from an understanding of consumer culture. Symbolic-value is what differentiates goods or services that have similar use-values. Brands, for instance, are the bearers of symbolic-value.
  • Exchange-value: Finally, exchange-value, is the translation of a good’s use-value and symbolic-value within a system of exchange. A good’s potential use-value to someone else determines the value that it can be

These then are the three key dimensions of value present in any form of exchange, whether that be one regulated by money and market logic or by social relations. It is therefore not a question of whether or not a form of exchange has value, but of the roles each dimension of value has in shaping the terms of the exchange.

The Social Dimension of Market and Non-Market Exchanges

The use-value and symbolic-value of an object is determined by its social context then translated into a monetary exchange-value. In a non-market gift exchange, it is the opposite wherein the context — the social relations — play the primary role. Rather than a question of whether something costs money or not, it is more a question of where the core value is determined, and for what ends.

There are three general distinctions that can be identified between market and non-market systems of exchange, as indicated in the table below.

Impersonal versus Socially Regulated Exchanges
Market exchanges, generally, are impersonal while non-market exchanges are socially regulated. The use of money as the primary token of value in market exchanges is precisely what makes them impersonal. The nature of the relationship between the parties involved in the exchange does not have an impact on the value of the good or service being exchanged in a market exchange. On the other hand, the value of an exchange in a non-market setting is heavily determined by the relationship between the people involved in the exchange.

Discrete versus Ongoing Transactions
Since market-exchanges are governed by asocial relations, they are also discrete in the sense that they don’t create an ongoing relationship. That is, market-exchanges are oriented towards acquiring the goods available for the cash you have; their purpose is not to make friends, or create an ongoing relationship. Non-market exchanges, on the other hand are engaged in “in order to evoke an obligation to give back a gift, which in turn will evoke a similar obligation — a never-ending chain of gifts and obligations” (Kopytoff 2006: 69). The completion of an exchange in a market-exchange situation finalizes and marks the end of the transaction.  In a non-market situation, the idea is to build an ongoing social relationship rather than to simply exchange goods and obtain the “counterpart value.”

Absolute Exchanges versus Legacies of Exchange
A purchase from a vendor demands no further obligations after payment because the exchange is ?nal and the producer of the good exchanged has no further say in how it can be used. In contrast, a non-market exchange creates a legacy of exchange where even when someone has given something, they have some expectations and claims to that gift and how it is used. In a system of market exchange, the symbolic-value is part of the goods and services being exchanged. Any copy of a book purchased from Amazon has the same symbolic value as any other copy. As long as what is exchanged is identical, so then is the value because the symbolic-value and the use-value is also identical. In non-market transactions, such as gift giving, the symbolic-value is tied to the actual exchange so that identical gifts given under different circumstances have different values. A book given to you by a close friend therefore has the same use-value as any other copy, but a totally different symbolic-value that is generated by the mutual ties expressed in the exchange.

Companies that try to make money from user-generated content must recognize that their users still feel some sense of ownership over the content they create, even after they’ve agreed to hand over their data and content in exchange for use of the service. Companies that fail to recognize this run the risk of alienating their user-base and leaving people feeling exploited, rather than served.

In the final installment coming next week, look for a rundown of conclusions, and a download of a full paper.

Locating Value in Spreadable Media: Executive Summary (Part 1/3)

Posted in research on December 8th, 2009 by Xiaochang Li – 2 Comments

As promised in the twitter backchannel during Futures of Entertainment 4, my most recent C3 white paper on non-monetary social economies in spreadable media is finally going public!

Enormous thank yous to the entire C3 team for their enormous brains, and to Joshua Green for his editing-fu.

A few of you caught a preview of it at our annual C3 Partner’s Retreat in May in presentation form, and I’ll be sharing those slides as well in the near future. For the time being, I’ll be posting the executive summary here in three parts, then providing the full paper in a pdf download once I do some much needed reorganizing of this blog.

In last year’s foundational white paper If It Doesn’t Spread, it’s Dead, we argued that participatory culture and the networked information society are making more visible systems of value which are not predicated on the demands of market economies and the exchange of commodities. The digital media landscape is, instead, based on principles of collaboration, collective intelligence, and social participation. Companies looking to succeed online should find ways to engage consumers and audiences that respect their practices of community building and recognize the role consumers play in the production of value online.

Building on that work, this paper provides a deeper, more nuanced and systematic account of how value is created and exchanged in socially driven systems. To do so, it compares the ways value is created in systems that privilege social exchange and those which privilege monetary exchanges. Looking at the creation and circulation of value in monetary and non-monetary systems, this paper suggests ways we might more clearly understand how media moves across and between these systems as it spreads. Understanding the way content moves between these systems provides insight into how to develop brands online, court communities, and produce successful digital media strategies that can address both the social and monetary demands of mixed economies.

Some of the most successful and innovative new media companies and projects — YouTube, Wikipedia, Flickr, Facebook, Twitter, and even Google — rely on content and data produced through collective efforts of many networked individuals and the relationships they build with one another.  Kevin Kelly of Wired Magazine, in discussing the work of Clay Shirky, identifies four categories of collective production, circulation and information gathering behavior online: sharing, cooperation, collaboration, and collectivism. As more companies move into spaces predicated upon and shaped by principles of sharing and collaboration, we are seeing the emergence of mixed economies and models. Sites like Facebook, YouTube, or Hulu, for example provide services to users at no monetary cost, and in exchange monetize attention, labor, and the data of those users through more indirect means such as advertising. These companies, however, face challenges in responding to audience practices that run counter to expectations about media use. In some cases, this may result in “diminishing the level of trust within participating parties, and perhaps even wearing away the mechanisms which insure the legitimacy of economic exchanges” (Jenkins et al. 2008).

These challenges are the result of fundamental misunderstandings between the value is created within the socially driven circulation of content by consumers and the market-driven interests of media companies and content owners. We must therefore find new ways to understand the shifting nature of meaningful and fair interactions between consumers, producers, media companies, and advertisers in the contemporary media landscape. To do so, it becomes vital to understand the nuances and principles behind how different types of social value are generated online.

Gift Economy and the Fallacy of “Free”

A striking aspect of social sharing and collective activities online is that the participants gladly contribute their labor, creative content, and time without expecting any sort of monetary payment in return. People are uploading images under Creative Commons licenses on Flickr to be shared and used by all, or contributing their expertise and time to articles on Wikipedia, or writing fanfiction and editing fan videos to be enjoyed by the community at large, free of cost.

The gift economy provides a better way to frame and understand the types of exchanges that are increasingly being labeled “free” under the currently popular discourse of the “freeconomy,” or what Wired editor Chris Anderson has called “the economics of giving it away” (Anderson 2008). To understand how media spreads online, it is especially important to understand that whether paying for a good or service, or being given one with social obligations tied, both are transactions which involve the exchange of some form of value. It is not a matter of one having a cost and while the other doesn’t; Both exact a form of “cost” in return, though what is deemed a valuable and acceptable form of “payment” in each system is different. Many systems of sharing, cooperation, and collaboration online generate value through creating mutual ties and reciprocal expectations and social “payments.” Like the offer of coffee from your neighbor, these “free” content producers and laborers actually do expect a form of (social) payment in return for their work.

To do business online, we must recognize that nothing is absolutely free, only things that operate under systems of exchange in which money is not the main or immediate form of value exchanged. Value production and exchanges online involve a complex web of different transactions, through different systems of value that are codependent. Sites like Facebook and YouTube could not generate revenue, for example, if users were not using the sites to create social worth for themselves, and in the process producing the data and attention that advertisers desire. The framework of the gift economy thus gives us a way to analyze social worth as a core value. By acknowledging that what is happening is not a “giveaway” but another form of exchange operating under a different set of standards and regulations, we can begin to examine what those standards and regulations are, and how they are formed and negotiated, and how they can be most useful.

In the next installment: a breakdown of three core dimensions of value — use-value, symbolic-value, and exchange-value — and the critical social differences between monetary and non-monetary exchanges.

The “free” fracas: a quick round-up

Posted in media, research on July 1st, 2009 by Xiaochang Li – 1 Comment
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Back in March, I wrote a piece critiquing Anderson’s model of the “Freeconomy,” calling it a fallacy. My critique was not necessarily of the models he was proposing, but the way he was conflating things that had no cost with things that were “free.” I argued that rather than being “free,” no-cost goods and services (such as YouTube, facebook, etc) in fact were not giving anything away, but rather exchanging services with its users for things such as data, labor, attention, and social capital.

The debate around “free” as ramped up since then, with Malcolm Gladwell’s review of Anderson’s book in the New Yorker, where Gladwell takes Anderson to task through a series of examples of services and information that are emphatically not free:

The biotechnology company Genzyme spent five hundred million dollars developing the drug Myozyme, which is intended for a condition, Pompe disease, that afflicts fewer than ten thousand people worldwide . . . in this case, information does not want to be free. It wants to be really, really expensive.

And there’s plenty of other information out there that has chosen to run in the opposite direction from Free. The Times gives away its content on its Web site. But the Wall Street Journal has found that more than a million subscribers are quite happy to pay for the privilege of reading online. Broadcast television—the original practitioner of Free—is struggling. But premium cable, with its stiff monthly charges for specialty content, is doing just fine. Apple may soon make more money selling iPhone downloads (ideas) than it does from the iPhone itself (stuff). The company could one day give away the iPhone to boost downloads; it could give away the downloads to boost iPhone sales; or it could continue to do what it does now, and charge for both. Who knows? The only iron law here is the one too obvious to write a book about, which is that the digital age has so transformed the ways in which things are made and sold that there are no iron laws. (Gladwell 2009)

Anderson then responded by explaining that “free” also encompasses other forms of non-monetary payment that may in the long run lead to monetary payment:

* Wired.com makes good money selling ads on GeekDad (it’s very popular with advertisers)
* Ken gets a nominal retainer, but has also managed to parlay GeekDad into a book deal and a lifelong dream of being a writer
* The other contributors largely write for free, although if one of their posts becomes insanely popular they’ll get a few bucks. None of them are doing it for the money, but instead for the fun, audience and satisfaction of writing about something they love and getting read by a lot of people.

So that’s the difference between “paying people to write” and “paying people to get other people to write”. Somewhere down the chain, the incentives go from monetary to nonmonetary (attention, reputation, expression, etc). (Anderson 2009)

Many others have since jumped in the fray, including Valleywag’s slightly meta take on the accuracy of some of the numbers cited by Gladwell as well as the perhaps ideological frame of the debate itself. Perhaps more interesting is the piece at continuations that attempts to disaggregate some of the fuzzy economics behind “free.”

I will probably have more in-depth and articulate thoughts in the near future, once I polish off a draft of some of the transnational television research I’m currently mired in. But for now, I’d simply like to suggest that part of the problem and part of why we can’t seem to come to an agreement about the complex economic models being build online is that “free” is simply the wrong way to talk about it.

This is similar to the way “viral” media masked the agency of the users, thus preventing us from thinking clearly beyond whether or not something “goes viral” to how and why and for what social and cultural reasons. “Free” masks the systems of value-exchange that are in place in all of these models. Moreover, as Gladwell points out, it is not a matter of information simply “wanting” to be free:

And then there is his insistence that the relentless downward pressure on prices represents an iron law of the digital economy. Why is it a law? Free is just another price, and prices are set by individual actors, in accordance with the aggregated particulars of marketplace power. “Information wants to be free,” Anderson tells us, “in the same way that life wants to spread and water wants to run downhill.” But information can’t actually want anything, can it? Amazon wants the information in the Dallas paper to be free, because that way Amazon makes more money. Why are the self-interested motives of powerful companies being elevated to a philosophical principle? But we are getting ahead of ourselves. (Gladwell 2009)

These so-called “free” services are entangled with a number of players: content creators, users, platforms, advertisers, etc. All of whom have different investment, different needs, and different desired outcomes. Rather than paying attention only to one criteria of value — monetary cost — by calling it free, and ignoring all the other criteria and social contracts that are in play, we have to start looking at what different systems of value exchange are being enacted every time something is offered for “free.”

In just looking at Youtube, you not only have the exchange between the service and the content, data, and attention provided by the users. You also have an exchange of those things with advertisers. You also have a number of social exchanges between the users themselves, as they build communities and social capital through uploading content, commenting, responding, and sharing. And these are just some of the most immediately visible forms of exhange, each of which follow their own criteria of value and parameters and regulations. And more importantly, the are all interconnected and dependent upon one another. To gloss over it all as “free” ignores the complexity and the deeply entangled nature of both monetary and non-monetary exchanges. The iron law of the digital world isn’t that everything is free, it is that everything is connected, including different forms and systems of exchange.

Audiences and Audienceship

Posted in media, research on May 13th, 2009 by Xiaochang Li – 2 Comments

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So I’m guest lecturing later today at a class on Researching Media Audiences and it has me thinking about my initial, and admittedly lingering, resistance to considering myself as someone who does research on “audiences.” Part of it, I’m sure, comes from having emerged out of the “hard” humanities, where terms like social science and empirical research don’t have the best of reputations. Part of it a fear that, as Feuer argues, tactics like reception theory can sometimes be more a deferral of meaning-making onto the production of the “text” of the audience’s discourse rather than actual analytical work on specific texts. And of course, part of it is that I’m afraid someone is going to jump out and shout “ethnography, ur doin’ it wrong!” at me (like all graduate students, I live in fear of accusation “lacks rigor”).

Audiences to Audienceship (or, not just another neologism, I swear)
I have, in my work, been using the term “audienceship” rather than “audience.” The distinction for me, broadly, is that whereas I see “audience” as something that seeks to describe the subject position and context of the viewers, “audienceship” is something that looks to describe a context for the process of viewing, or perhaps more accurately, the encounters between the audiences and their texts. This is sort of important to me for a couple of reasons.

First is that in thinking of “audienceship” or the act of engaging with a text within a particular context steers us away from the audience as a category of person and towards audience as a sort of situation that describes particular sets of practices and engagements with texts and cultural materials. There has always been something presumptuous to me about audience categories — “diasporic audiences,” “working class audiences,” “minority and majority audiences,” and even perhaps less politically loaded ones like “surplus audiences” — that tempts us to presume some kind of coherence or neat alignment between identities/conditions of viewing and how meanings are made. Does being part of a diaspora and viewing texts from your country of origin automatically make you part of a diasporic audience? What determines which of the many axes of identity marks what kind of audience you are?

Of course, historical conditions, positions of race, class, gender, migration, and so forth, powerfully inform their view and understanding of the world and delimit the range of audienceships and set the parameters of viewing that you can be a part of, but no single condition or affiliation can wholly dictate or account for the whole of the engagement of any audience member with the text, or with the other members of the audience, especially as media moves across national and cultural borders and, coinciding with an increasingly complicated negotiations with cultural identity that has increasing dramatically with the rise of globalization.

So that in thinking of these modes of engagement as audienceships instead of audiences help me, at least, remember that we can slice an orange many ways and reveal different shapes and patterns of formation. That any member of an audience as whole, coherent subjects, we can think of them as participates negotiating across multiple audienceships, often simultaneously, producing both rich synergies and contensions.

Audience Publics, Audienceship/Citizenship
When I first started thinking in terms of audienceships, I wasn’t explicitly thinking of the linguistic evocation of “citizenship.” Honestly, I just didn’t like how “audiencehood” sounded like Robin Hood. But there is, I think, something compelling about that linkage, as new media forms and platforms make audience and increasingly public act, both in terms of visibility and in terms of the public sphere. I’m still sorting through some of these things, but it strikes me that many of the audienceships that I look at — particularly in the fan-driven online circulation of transnational media content — are not only collective imaginaries, but collaborative ones, communities of sentiment that are radically involved in creating, selecting, curating, and distributing the very text and images that shape them.

So if we can think of social imaginaries that are being constructed through audienceship, and that these social imaginaries, in turn, by being collective and collaborative, constitute, in some way, publics. Perhaps then what we have is an audience-public, not a public made from an audience nor an audience that also happens to be a public or is transformed into a public due to circumstance, but a public that is constituted through the very act of audienceship.

research preview: locating value in spreadable media

Posted in research on April 20th, 2009 by Xiaochang Li – Be the first to comment

In preparation for the C3 sponsoring partner’s retreat in May, I though I’d share a brief(ish) summary of the research I’m getting ready to present there.

More then Money Can Buy: Locating Value in Spreadable Media

In our white paper “If It Doesn’t Spread, It’s Dead,” we propose that information and cultural materials — such as brands and advertisements — now circulate within a media landscape that is governed by both “commodity” market exchanges and non-market “gift” exchanges. Stemming from that work, the central goal of this white paper is map out and compare the social and cultural mechanisms that regulate these different systems of exchange. In doing so, I hope to provide insights on how to think about what value means in a spreadable media environment.

This research challenges the recent buzz around so-called “free” economies, led by wired editor Chris Anderson. I suggest that these examples of “free” goods and services available online are in fact, not free at all. They are only free if we continue to operate on the assumption that money remains the only thing of value. Moreover, this type of language is precisely what causes misunderstandings and controversy between companies and their user-base, such as the recent blow-up over facebook terms of services. In we continue to talk about these systems as “free,” we perpetuate the perception that there is no transaction taking place and overlook the forms of value that users are returning to companies in exchange for services. We must stop speaking as if social worth, brand goodwill, and fan advocacy are lucky byproducts and begin to examine what the new standards and regulations of value is in these emergent systems.

Central to this paper is a careful breakdown of the different forms of value present in every system of exchange — use-value, exchange-value, and symbolic value — as well as how these values operate differently and are worth different things and carry different meanings in market and non-market regulated exchanges. I outline some of the defining social logics of market exchanges beyond the use of money in order to better understand the potential accordances and challenges in trying to operate between market and non-market systems.

From there, the paper discusses models of what I’ve come to call “divergence” economies that characterize the Spreadable Media environment. Here, the use of “divergence” instead of “hybrid” is deliberate. It is meant to signal that we are looking at systems of exchange that move media and value back and forth between market and non-market systems, rather than fusing the two seamlessly. I seek to make the point that we must consider how to accomodate and transform the different types of value involved and satisfy the terms of both systems of exchange. Finally, through case studies, outline how — and perhaps more importantly where — we can find value in the spreadable media landscape.

Dramafever.com full interview (part 3/5)

Posted in interviews, research on April 15th, 2009 by Xiaochang Li – Be the first to comment

Here then is part 3 of the full interview transcript with Seung Bak and Suk Park, the founders of the Asian Media streaming site Dramafever.This section deals with issues of audience measurement and engagement metric, as well as the challenges and opportunities licensed online video platforms face in light of the many unofficial sources of content out there.

Part 1 and part 2 of the interview are available, and the rest will be up soon.

And again, for an introduction to this case check here and a summary of the key points of the interview can be found here.

Xiaochang: One of the big questions that always comes up is how do you measure audience engagement for advertisers?

Seung: Actually, that’s very easy for us. We have a video platform, so we know basically when people hit play and when they drop out. Mind you, all of our videos are pretty long, about an hour long each. And looking at all the aggregate stuff from traffic to date it was shocking. About half the people stay on until about the 90% of the video. On most video sites I think people drop off after about the first minute or so, but what we’re finding is that our drop off rate is very minimal, every 10 minutes 10% drop off, every five minutes another 2% drop off. We’re finding that about half the people are watching the whole episode every given time. So that’s just on the per drama episode basis and we’ll have to do more research but based on what we’re seeing now, our engagement rate is one of the highest on the internet from a video site perspective. These are very addictive dramas from what you’ve probably personally experienced.

Suk: When you talk about how do you measure audience engagement, what sort of advertisement are you referring to? Banners? Or TV ads? Or mostly online or other platforms?

Xiaochang: I mean, whatever you guys are using. Part of the question is just what sort of numbers are you presenting to your advertisers to tell them ‘this is the amount of people who are paying attention’ to your content?

Suk: It’s interesting because different metrics apply to different advertising platforms, so when you’re talking about impressions on a banner it gets tricky because it depends on the clicking of the banner and so forth. That’s when click-through rates when click through rates become a measure of ROI. When we’re talking about video ads, the conversation with the agency changes a little bit because although click-through rates are asked because they’re curious about what the regular click-through rates are, but what’s understood it that when these ads show up, 100% of the attention is focused on the ads. You cannot click forward, you cannot stop the ads, and if you want to watch the content — and 50% remain until the 95th percentile — you are watching the bulk of the ads. For branding opportunities, it’s as good as it gets in terms of getting attention and relate that particular advertisement to that particular audience.

Seung: Just to add to that, the way we’re distributing videos right now is pure streaming. This is not one of those things where you click play and you wait for the whole thing to download and you go away. Our site doesn’t work like that. It’s only streaming the bit of information you’re looking at at the moment, so if you click pause, that’s not getting accounted for in the engagement metrics. That’s why we’re very pleasantly surprised at the level of engagement that we’re having because these are long videos and to have 50% of the people stick through the end is pretty interesting.

Xiaochang: Where do you think the appeal of this content is for your audience? What makes Asian dramas, or Korean dramas, different from what else is out there?

Seung: I think for the most part, the stuff that we’re showing isn’t just any type of content. We’re curating some of the blockbusters from Korea, and certainly it’s heavily geared towards content that’s proven pretty popular throughout Asia. I think the common thread through Asian dramas and telenovelas and so forth is that it’s somewhat of a refreshing change from what you’re getting in American media. The story lines tend to be, for the most part, wholesome. They’re very engaging and it’s very linear — you can’t start from episode 24, you have to start at episode one and the story kind of pulls you in so that you watch the whole thing. The content itself has proven throughout the world that there’s tremendous appeal in it. What we’re proving here is that in the US where this content hasn’t been distributed in a way where the mainstream has been exposed to it and we’re hoping to be the platform that does that.

Suk: I would that it’s not that the content is better or worse. It is what it is. But we know that there’s a demand for it and we want to make it available in a legal way.

Seung: We had some initial assumptions before we launched our beta, and the whole idea was always to take information as we were getting it and be able to adapt and add new features. So when we lauched beta, we basically had one goal and that was to prove that there is a market for this by providing by far the best experience for viewing Korean dramas online right now. As you can see it’s pretty high quality. There’s almost no wait time. We feel pretty good about the results we’ve seen. It’s only been about a month and we’ve kept it pretty under the radar. We’ve only engaged the select sort of bloggers that cater to this audience. Very niche blogs. And while working with them, we got about 13,000 beta registrations within the first month, which is pretty good. And there’s an additional 20,000 – 30,000 people who came to our site who didn’t register and I think that’s the experience with closed beta in general. I think it shows that even with minimal marketing to date, and with a very small base of content, we were able to prove that there is a demand for all of this. I don’t want to extrapolate too much from a limited sample pool, but we’re getting lots of feedback from people and we feel good that this could easily spill over into somewhat of a mainstream audience based on what we’ve seen so far.

Xiaochang: If the does spill over into a mainstream audience, do you see it going on to some broadcast channels? Do you think will be different sorts of distribution channels for the content that’s not just online?

Seung: That could be. What our content licensers decide to do on their own is ultimately up to them. What we’re focusing on with Asian media companies is to offer them new audiences, to create a platform for them to monetize existing content. So we’re fundamentally web-focused. We want to create a destination site where people can experience the best content from Asia in an english-supported format so people can understand it.

Xiaochang: One of the appeals of sites like Mysoju and sites like d-addicts is that there’s such a wide array of content and this is one of the things that limited the rental circuit and certainly limited the broadcast channels in terms of limiting their audience, so where do you think you guys fit in with that? I mean, it does take time to get licensing deals and you can’t provide the range of content and be as responsive as the fansubbing groups who can turn around content in a day after it airs on TV in Korea.

Seung: That was one of our biggest concerns going into this. We started up the site with basically 10 titles. Even now we only have 14 titles and all of our titles are stuff that’s already been aired and a lot of people have already consumed it throughout the web. But in spite of the fact we have a very limited selection, we’re still able to get 13,000 beta registrations in month one. We’re getting consistent traffic everyday and we’re getting consistent feedback. A lot of this is people who’ve already watched the same content on mysoju but they want to watch it again. There’s also a lot of people who always felt a little weird going to an illegal pirated site, so they come to our site.

Suk: Your question is very interesting. There are other sites that have a wider variety of content, and immediate content that is broadcasting right now. How can we compete in that market? What Seung said it’s right — there are people who come to our site because of the better quality and because we’re a legal site. It’s exponentially harder to do things legally. The assumption that we made in the beginning, that we still hold to this day, is that going forward, maintaining these illegal sites will be harder and harder to do. From two different points: the first one is the advertising model. When you have an illegal site, you cannot bring direct sponsors to that site. You have to live by the advertising network that is willing to sponsor sites that infringe on intellectual property laws and so forth. The second one is that most of these sites, because they are smaller operations, they have to base a lot of their infrastructure on existing platforms. Mysoju loads all of their videos onto Veoh, youtube, etc. These companies also need to abide by much more stringent rules and regulations meant to protect IP, so if there is a site that consistently uploads material that doesn’t belong to them, it is their responsibility upon notification to take it down immediately.

Seung: I think Suk is addressing very good long term considerations that ultimately favor out business. You’re addressing very real concerns that we have, which is that we’re competing with these guys that basically have none of the hurdles that we face because they’re doing it illegally. But in the first month of our beta, we’re competing head-on with these guys. The illegal sites are still up and running, they’re running the same content that we have, and yet in spite of it we’re getting consistent traffic. And in fact, we’re adding new content every week and we’re noticing that every time we add content, we’re getting a spike in traffic. For all these reasons we feel pretty good that even though we’re at a competetive disadvantage when it comes to content selection, the simple fact that we’re offering an experience that is clearly superior to the illegal sites out there, that’s winning over an audience. And we feel that as we add more content, the audience will come, because they’re already coming with just 12, 13 titles.

Dramafever.com full interview (part 2/5)

Posted in interviews, research on April 8th, 2009 by Xiaochang Li – Be the first to comment
Image and video hosting by TinyPic[Screencap from hugely popular Korean Drama "Boys Over Flowers"]

Here then is part 2 of a multipart full interview transcript with Seung Bak and Suk Park, the founders of the Asian Media streaming site Dramafever. In this section, Seung and Suk talk about surprising audience demographics that reveal that the audience for Korean dramas might be more broad and more diverse in the US than previously imagined by the Broadcast networks.

Part 1 of the interview was posted last week. Keep an eye out for more of the interview in coming weeks as I get around to transcribing the recording.

And again, for an introduction to this case check here and a summary of the key points of the interview can be found here.

Xiaochang: How did you go about approaching advertisers about this?

Suk Park: Advertising: it’s tricky. Right now, we’re using a bigger agency because our traffic is still small, being a closed beta. What we’re doing right now is we’re using the revenue from the Ad Network for the beta stage, and when we launch the full site later this year, we’re building direct relationship with the agencies and the advertisers to bring them in. We actually don’t need that many advertisers now because in the first couple of months the traffic won’t be that substantial.

Xiaochang: Along those lines, what do you tell your advertisers your target audience is? Who do you see as being the bulk of dramafever viewers?

Suk Park: That’s a great question because there’s current a couple of ways to analyze our current traffic. The licensing partners really care, as 40% of our audience is non-Asian. It’s a very easy way for individuals, without premium international TV satellite channel, or without having to go to sketchy Koreatown supermarkets to rent these DVDs, to access this type of content. So as a way of introducing their content into mainstream America, it’s a very low-risk offer for them.

Seung Bak: The current state of the market we found for the Korean broadcasters in this country is that their primary audience is basically Koreans, Koreans who are heavily geared toward the first generation. And their distribution, like Suk mentioned, are basically cable channels and supermarket DVD rentals. And here we’re coming out with this interesting concept and telling them that we’re going to take all the stuff they’ve already aired, to start with, and then we’re going to bring and introduce them to all this new potential audience, which is a very exciting prospect for someone like MBC. We’re talking about people who normally don’t consume this content, or if they do consume it it’s through illegal channels which they have no control over whatsoever. So one of the strongest value propositions we bring to the table is that we are broadening and expanding the audience in ways that they couldn’t in the current state. And as Suk just mentioned, we’re looking at the beta registrations and even we were somewhat surprised. We expected a lot of non-Koreans to sign up for this service, but I’ll say a very small minority are Korean-Americans, with the vast majority being other Asians and a lot of non-Asians.

Xiaochang: So the previous distribution channels seem to be limited in that they could only target what they already knew existed as an audience.

Suk Park: Now, mind you, because these are numbers based on a closed beta, there’s also a discrepancy with small numbers when we do any type of analysis. What’s interesting is that we can clearly assume that people who are registered for the beta are enthusiasts for this content. It turns out there was a lot of demand for this product outside of the first-generation Korean demographic, which brings us to what do we tell the advertisers? Our first iteration that was you would be able to brand yourself within the Asian-American population, or the Asian immigrant community in the US. And now we have upgraded to two basic concepts. One is the female audience — over 75% percent of the audience is female. So everybody who wants to attract a female audience, we would be a very good destination for branding and advertising. The second is an audience that we call Asian-content enthusiasts, but it’s an audience that watches international movies and international content outside of what would be classified as mainstream in the US.

Xiaochang: So you’re slightly changing the message to advertisers as you’ve seen a lot more non-Asian audience share come in, or was that the plan form the beginning that you would broaden it?

Suk Park: There was only a certain degree of what we could plan for from the beginning and a certain need for adaptability. We’re now adapting to what the reality is. The audience isn’t 90% or 100% Asian, it’s a wide spectrum of individuals. A lot of them female, that’s for sure, but a wide spectrum of age and race.

Xiaochang: Can I ask how you measure your audience?

Seung Bak: At the most direct level, we know how many people are registering and the information they use to register. Right now, we’re not asking people for a whole lot of info, just their gender and their birth date. But there’s a lot to be learned from the type of feedback they’re giving us and we’re getting a lot of feedback. And you notice that just by looking at names — and this is a very imperfect way of looking at it — but based on our sample, there are a lot of non-Asian last names in there. And even account for people having either been adopted, or interracially married and there’s still an overwhelming number. And we have a facebook group, which has around five hundred members right now, and if you look at the images of people who are leaving comments, we’re seeing caucausian ladies from the midwest. There’s a lot of non-Asian people in the facebook group as far as people writing on our walls. We’re still seeing a lot of Kim’s, Li’s, and Park’s, but they’re definitely in the minority.

[interviewer's note: this next bit is from a little later in the interview, but I decided to put it here for thematic continuity]

Seung Bak: We knew that there were a lot of Chinese and Filipinos and Asian demographics interested in this, but we really didn’t expect non-Asians to be big fans. We were hoping that we could get a lot of these people to watch this, but we were pretty surprised that even in the initial beta that there were people who you wouldn’t expect to consume this stuff who were actively consuming dramas. And they’re consuming dramas right now in a way where you kind of have to jump through hoops to watch them. Mysoju.com is a good example. I mean, these guys are blatantly ripping content left and right from every major Asian company out there, and if you notice they break stuff off into parts and if you’re watching something, there’s parts missing, the subtitles are weird, the quality is different because one part is on Veoh and another part is on Youtube and so forth. Yet people are still watching it. And there’s another set of people who are basically downloading through bittorrent. You click download before you go to bed and when you wake up you have a new drama to watch and then they go and find some fansub on a different site and figure out how to merge the two. So in spite of all these problems, there’s still a fair number of people who are consuming content this way. So the assumption was, what if you make this site very easy to use, what if you make it very high quality, and what if you just make the overall experience great. You could probably grab that audience and get more, and we’re starting to see some of that even at this very early stage.