research

Dis/locating Audiences: transnational media, collaborative imaginaries, and the online circulation of East Asian TV drama

Posted in research on March 25th, 2009 by Xiaochang Li – Be the first to comment

I’ve been a somewhat inconsistent updater since I started this blog and this is due almost entirely to the research vortex that has consumed my life, which is more commonly known as my MIT master’s thesis. As some of you may (or may not) know, a significant portion of my energies right now are devoted to project that looks at the circulation of Japanese and Korean dramas through fan-organized (and frequently unauthorized) channels as a way to talk about trends in globalization, the transnational movement of media, and emergent forms of audienceship and participatory practice.

I will be presenting some of the work very soon, both at a CMS internal review, and at Media in Transition 6. While a lot of the work may be a little too involved and theoretical to be of immediate use to most, I’m putting the abstract here in case anyone is interested.

It is commonly accepted that media and communication technologies play one of the most pivotal roles in the complex system of practices and developments broadly termed “globalization.” Similarly, the increasing speed, volume, and scale of transnational circulation has been one of the most dramatic shifts in the media landscape, creating what Appadurai has dubbed global “mediascapes” that are reshaping the way we understand audiences and cultural formation. While the rise of massive global commercial media enterprises lead to renewed vigor around discussions of the dominance of the “West” upon the “Rest,” the increasing portability, transmitability, and reproducibility of media has helped to generate a grassroots globalization often discussed in terms of diasporic media audiences and all the ways, formal and informal, authorized and unauthorized, that migrant populations circulate and engage with media from the “homeland,” create deterritorialized social imaginaries that transcend national boundaries and form complex hybrid cultural identities.
However, with the emergence of internet technologies and increasing participatory audience practices online, these mediascapes have now become networked. Increasingly, individuals are radically participating and collaborating in the selection, (re)production, and circulation of texts and images that shape the very social imaginaries they inhabit, making them not only collective, but collaborative, and opening the space up to greater range of motivations and practice that can no longer be sufficiently described using old models of diaspora or imperialism. How the increased visibility and complexity of transnational media flows and the audience practices around them complicate the models of diaspora and globalism. What new (hybrid) models emerge when we take into consideration the interplay between diasporic communities and fan communities and how do the circulation and consumption practices afforded by new media technologies inform, and can in turn be informed by, the conditions of diasporic media audienceship?

In examining the flourishing online fandom around the circulation of East Asian television drama, we may begin to address some of these questions. While more traditional channels of distribution targeting diasporic audiences are floundering, the popularity of these dramas through unauthorized fan networks has grown exponentially. Rather than filtering content based on a strictly diasporic audience target, these communities are formed around the content itself rather than a pre-determined motivation and are involved in every step of the distribution process, from subtitling and selecting content to the speed or torrent downloads and promotion. Within this space, a diverse range of audience conditions and practice — diasporic populations, fans, pop cosmopolitans — come into contact with one another simultaneously shape the types of content available which, in turn, shape the “community of sentiment” they inhabit. What results is a mash of hybrids that, rather than signaling a sort of unproblematic fusion, maintains the productive tensions and contentions, creating more amorphous, conflicted, complex systems of identity and community formation.

My purpose is not to undermine the significance of historical conditions in relation to media and cultural consumption, nor to replace discourses of diaspora and media globalization, but rather to ask how other models of participation and fandom might intervene and aid in describing audience practices that do not so neatly fit within any pregiven category or single axis of identity. From there we may begin to map some of complex social, technological, and textual entanglements of cultural negotiation in an increasingly global media age.

The Fallacy of “Free”

Posted in essays, research on March 18th, 2009 by Xiaochang Li – Be the first to comment
free(credit: images used under CC license from cayusa)

“The idea of a pure gift is a contradiction.”
– Mary Douglas

“Free” is a term that has come into vogue in recent years to describe many of the systems of information and services made available in the so-called new media landscape. In 2008, Wired.com editor Chris Anderson proclaimed “free” to be “the future of business” (Anderson 2008) on the web. But the word “free” means to be exempt from something, so in calling these things free, we need to be able to answer the implicit questions of what, exactly, are they free from?

“Free,” in many cases, has been conflated with “no-cost,” with the suggestion that the web is rife with free goods and services — free email, free social networks and video hosting sites, free content and information — because we don’t have to pay for them. The Free Software movement is a great example of a thoroughly-considered use of the term that addresses its multiple implications, both economic and ideological. But for the most part, “free” in popular marketing discourse is commonly assumed to be a measure of monetary value. And though the specific uses of “free” deployed by Free Software is outside the focus of this piece, there’s certainly an important lesson to be learned from an old joke amongst users of Linux: it’s only free if your time isn’t worth anything. This joke gets to the heart of why the term “free” is problematic for describing the new economic and social models emerging online: to continue to call these things “free” implies that money remains the only thing of value to be given or gained, a proposition that runs counter to how most of these systems are regulated.

As we suggested in “If It Doesn’t Spread, It’s Dead,” the flow of information and services online is in many cases regulated in ways similar to those of gift economies, in which things like social prestige, reputation, and cultural capital are the central tokens of value and exchange. These types of exchanges are the ones typically referred to as “free.” However, as Mary Douglas reminds us in her foreward to Marcel Mauss’ foundational text on Gift economies:

“the whole idea of a free gift is based on a misunderstanding. What is wrong with the so-called free gift is the donor’s intention to be exempt from return gifts coming from the recipient. Refusing requital puts the act of giving outside any mutual ties. Once given, the free gift entails no further claims from the recipient. The public is not deceived by free gift vouches. For all the ongoing commitment the free-gift gesture has created, it might as well never have happened. According to Marcel Mauss that is what is wrong with the free gift. A gift that does not to enhance solidarity is a contradiction” (Douglas 2000: vii)

In other words, something that is totally free — something given completely exempt of both cost and social obligation — is extremely undesirable in the context of any economy because it precisely does not enable any form of exchange, monetary or otherwise. A totally free gift — a true give away — is a unidirectional, one-time action, in which nothing is returned.

In monetary, commercial market exchanges, the exchange is “free” in the sense that it’s discrete and does not insist on future ties and obligations to the vendor because I pay for the thing being exchanged. If I get a cup of coffee from a Starbucks, in paying for my coffee, I have severed all further obligation to the place and the person selling me the coffee. In fact, it would be incredibly strange for me to bring my barista a cup of coffee the following day. In non-monetary, non-market (or “gift”) exchanges, the content of the exchange is “free,” but the exchange itself comes with social ties. So if my neighbor invites me over for a cup of coffee and I accept, I don’t have the pay for the coffee, but it would be considered rude if I totally ignore my neighbor later if we were to pass in the hall.

Thus non-monetary — so-called “free” — exchanges are actually the opposite of free in the sense that they actually create ties and obligations between the parties involved in the exchange. These ties may be informal, such as a set of implicit social protocols of behavior such as acknowledging the presence of something you’ve shared food with, or they might be formalized within a Terms of Service agreement. Thus, if I contribute a photo to a flickr community, or upload a video onto Youtube, or write and share a piece of fanfiction, I have given away my work for “free,” but I have opened the door to form social ties with the communities I am engaging in. Similarly, sites like Youtube and Flickr are offering me a “free” service, but establishing an ongoing exchange with me for the contribution of content, audience-draw, and data. That we continue to call these exchanges free suggest that we need to expand our definition of what is valuable.

The fallacy of “free” therefore, comes down in many ways, to a problem of language. However, as we showed in “If It Doesn’t Spread, It’s Dead” with the use of the term “viral,” language is never a small matter because it both describes and enacts power. That is to say, the words we use to describe things also influence how we understand them. In the case of “viral” marketing, as we persisting in talking about it as such, we continually obscured user-agency in the passing of content, which prevented people from asking the crucial question of why and for what purposes content circulated. Similarly, if we continue to talk about these systems as “free” or “give away,” we perpetuate the perception that there is nothing being given back, that there is no exchange. In short, it makes it difficult to analyze the changing terms of transactions between businesses and users in so-called “free” models if we persist in speaking as if there is no transaction taking place.

Anderson’s proposed models are a perfect example of the difficulty the language of “free” presents. Anderson himself clearly understands and acknowledges the need to expand the definition of value, concluding that “[Attention and reputation] are the new scarcities . . . Free shifts the economy from a focus on only that which can be quantified in dollars and cents to a more realistic accounting of all the things we truly value today.” However, he suggests that some of the most successful web companies, such as Facebook and Google, are instances of a two-sided market wherein “the minority of customers who pay subsidize the majority who do not. Sometimes that’s two different sets of customers, as in the traditional media model: A few advertisers pay for content so lots of consumers can get it cheap or free” (Anderson 2009).

The problem here is that even as Anderson pushes for moving the economic focus away from monetary value, the suggestion that advertisers are paying in the place of the users puts the emphasis back on money as the only measure of compensation, when in fact the users are paying — they are paying in data and labor that makes services like Google and Facebook work. So advertisers are, in fact, paying for users, not in the sense of paying in place of them, but paying for the value they have handed over to the web company in exchange for services.

My point here then is not to pass judgement on the models that “free” seeks to describe, but rather to point out that the discourse of “free” is locking us into a very limited definition of value that is insufficient in describing the complex and evolving sets of social and economic relations that characterize a significant portion of what generates worth in a digital, networked economy. In continuing to frame these increasing complicated and multi-party exchanges as “free,” we inherently devalue everything that is not money, everything that does not fit within the previously established criteria and business models that we have already proven to be out of date and in many way insupportable in the current media landscape. And in doing so, we continue to speak as if social worth, brand goodwill, fan advocacy, is still somehow “surplus,” just a byproduct or precursor to the real return, when what we need to do is recognize that these things are the exchange. What is happening is not a giveaway, it is another form of exchange operated under a new set of standards and regulations, and it is not until we recognize this that we can begin to examine what those standards and regulations are, and how they are formed and negotiated.

References
Anderson, Chris. 2008. Free! Why $0.00 Is the Future of Business. Wired, February 25. http://www.wired.com/techb/it/magazine/16-03/ff_free.

Anderson, Chris. 2009. The Economics of Giving it Away. Wall Street Journal (online), February 2. http://online.wsj.com/article/SB123335678420235003.html.

Douglas, Mary. 2000. Foreward: No Free Gifts. In The Gift: The Form and Reason for Exchange in Archaic Societies. New York: W. W. Norton & Company, August.

Jenkins, Henry, Xiaochang Li and Ana Domb with Joshua Green (2008) If It Doesn’t Spread, It’s Dead: Creating Value in a Spreadable Marketplace. Report prepared for the Convergence Culture Consortium, MIT. Cambridge: MA

Mauss, Marcel. 2000. The Gift: The Form and Reason for Exchange in Archaic Societies. New York: W. W. Norton & Company, August.

Skittles, Spreadability, and the question of social media authorship

Posted in C3 blog, media, research on March 2nd, 2009 by Xiaochang Li – Be the first to comment

This was later cross-posted to the Convergence Culture Consortium blog

A funny thing happened on my way to check out the new Skittles homepage-as-social-media-experiment that’s been generating all sorts of attention over my twitter feed. I went to the homepage, and in my sleep deprived idiocy, entered today’s date in their terms of service agreement instead of my birthdate.
And since Skittles decided to take my word for it that I was born today, it deemed me underage and thus not the appropriate audience for it’s free-for-all social media aggregation scheme.

While it was indeed my own oversight that got me blocked from their page, the block speaks to the underlying problem with this stunt, which is that while the idea seems interesting, the execution and practical application might fall somewhat short of potential.

There is, of course, the technical side in which their terms didn’t manage to catch that I’d entered an impossible birth date. But beyond that, there are other practical issues, such as the overlarge navigation console pointed out by Stan Schroeder at Mashable. Moreover, as Christopher Carfi astutely observes in his blog, with no way to regulate the signal/noise ratio, the site runs the risk of people loosing interest because of the sheer volume of content.

However, what interests me is that my mistake this morning presents a dilemma that has yet to be discussed in the first flush of interest and excitement over Skittles.com’s new strategy. For all intents and purposes, in aggregating this content through their site, and thereby putting it under their terms of service, they are effectively taking content that is otherwise open to and created by the public — what is essentially public discourse — and branding it as their own, then resetting the parameters for access.

What in one way appears to be a handing over of control to the consumers to discuss and use the brand as they wish, is in another way an assertion of a measure of ownership. Skittles owns the site and set the regulations and protocols of interaction there, but the site is composed of content created totally outside of those regulations, content created through social relations that did not agree to the boundaries that Skittles requires for its site. In other words, by asserting their right to not only aggregate, but then redefine the conditions through which the content can be viewed, Skittles is suggesting that they have some claim over the content by virtue of it being about them.

Of course, though this echoes of the notion of “fan labor,” Skittles’ incursion is fairly minor . After all, your content is still available openly elsewhere, and the terms Skittles has imposed on it seem to only be limited to age to prevent minors from open access to potentially objectionable content, which is a perfectly understandable, if somewhat ironic, concern. But it makes you think: in talking about Spreadable media, we had always been so focused on instances of individuals and communities appropriating and claiming ownership of the content of corporations for their own ends, but media spread is by nature multi-directional, so we can only expect that it would work in the other way as well. Is it different when companies appropriate content created by individuals for their own purposes?

And while this stunt certainly generated the attention it was looking for, is any of that sustainable? It is merely a flash of PR hand-waving or does Skittles actually have an idea of how they want to begin facilitating relationships between both the brand and its audience and between audience members through the brand? And more importantly, is this really the right step towards the kind of relationships they will want to cultivate?

Finally Spreading “Spreadable Media”

Posted in research on February 11th, 2009 by Xiaochang Li – Be the first to comment

After nearly a year since Henry Jenkins, Ana Domb, and I first unveiled the “Spreadable Media” research in a lengthy and dense (read: we talk fast) presentation at the Convergence Culture Consortium Partner’s Retreat last spring, we’re finally able to begin sharing our efforts in dismantling the faulty metaphor of viral media and moving towards a deeper and more nuanced understanding of how and why media content spreads online.

A condensed version of the roughly 100-page C3 white paper — drafted by Henry Jenkins, myself, and fellow C3 researcher Ana Domb, along with C3 Post-doc researcher Joshua Green — will be running in enormous 2,000 – 4,000 word chunks in Henry’s blog and on the C3 blog. I won’t be running it here, given that it’s already being posted to a blog that I contribute regularly to, but if my very tight pre-Brazil schedule in the next few weeks permits, I will be following along with additional links, insights, and commentary both on the development of the ideas we outline in the white paper as well as new thoughts and contributions from the work we have been doing this year as we dig deeper and wider with the spreadable media model, looking at new ways of thinking about commodity culture, audiences and audienceship, and global medial flows.

The first part of the condensed paper is already up at Henry’s blog here, and focuses on taking apart the current models and metaphors of so-called “viral media”:

“Talking about memes and viral media places an emphasis on the replication of the original idea, which fails to consider the everyday reality of communication — that ideas get transformed, repurposed, or distorted as they pass from hand to hand, a process which has been accelerated as we move into network culture. Arguably, those ideas which survive are those which can be most easily appropriated and reworked by a range of different communities . . . Rather than emphasizing the direct replication of “memes,” a spreadable model assumes that the repurposing and transformation of media content adds value, allowing media content to be localized to diverse contexts of use. This notion of spreadability is intended as a contrast to older models of stickiness which emphasize centralized control over distribution and attempts to maintain ‘purity’ of message . . . The metaphor of “infection” reduces consumers to the involuntary “hosts” of media viruses, while holding onto the idea that media producers can design “killer” texts which can ensure circulation by being injected directly into the cultural “bloodstream.” While attractive, such a notion doesn’t reflect the complexity of cultural and communicative processes. A continued dependency on terms based in biological phenomena dramatically limits our ability to adequately describe media circulation as a complex system of social, technological, textual, and economic practices and relations.”

While it may at first seem like an issue of “mere” language, the decision to analyze “viral” media by first taking apart the metaphor served as a turning point in our research last year, after agonizing months of collecting countless and increasingly slippery definitions of “viral” while constructing increasingly elaborate schema to account for all the various social, cultural, economic, technological, and aesthetic dimensions of the phenomenon. Ultimately, what we came to realize was that “viral” content so often seemed like the product of snake-oil and voodoo because we kept talking about it as if it were. That is, so long as we kept thinking of it as “viral” — and thus totally out of the hands of those who circulated it — we weren’t focusing on the real source and torque behind the circulation: individuals and communities of users with their own motivations and goals.

In discussions that followed a presentation and consequent paper I wrote entitled “From Pathogen to Pass-Along: Towards a Participatory Poetics of Viral Video,” Henry made a note of the slippage between the use of “viral” and its metaphor of infection, and “pass-along,” a concept that handed over greater agency to individual users and we began to think about “viral” videos as a mark of the this transitional phase in the digital media landscape, wherein content “producers” were eager to reap the benefits of user-driven content circulation, but not yet ready to accept the implications of the fact that people were beginning to pass content for their own purposes.

Anyway, for those who don’t want they eyestrain of reading the posts in their entirity, Henry’s first post includes a brief video introduction that Henry gave as the opening remarks at the Futures of Entertainment 3 conference this year. Additionally, you can see a very streamlined version of the original presentation that was retailored for an indie film industry audience that Ana and I gave at DIYDAYS Boston back in October.

Surplus Global Audiences and How to Court a Community: Insight from Dramafever.com

Posted in C3 blog, interviews, research on February 4th, 2009 by Xiaochang Li – Be the first to comment

Originally written for the Convergence Culture Consortium

Last week I introduced Dramafever, a new content-distribution and community platform dedicated to bringing Asian entertainment content to the US (currently in closed beta) that is posing some interesting questions about engaging niche audiences in an increasingly global media landscape. This week, I had a chance to sit down for an informative phone conversation with the Dramafever founders, Suk Park and Seung Bak, about their goals, their tactics, and how they’re negotiating the space between fan communities and commercial interests.

Expect the full interview transcript in the near future, though for now (and for those of us pressed tight for reading time), after the cut is a brief summation of some of the stand-out revelations on how to approach established communities, unexpected surplus audiences and the broadening appeal of Asian entertainment, and what the future holds for global media flows online.

Asian Drama and Audience Engagement
One of the most provocative and compelling finding Park and Bak shared from their early data, was the fact that there was an unexpectedly large proportion of Asian drama fans and site visitors who were not of any sort of Asian decent. When the two first developed the idea for dramafever.com — they had noticed the enormous popularity of Korean dramas throughout Asia and in parts of the rest of the world, but there appeared to be a gap in the US market, where a majority of licensed Asian content (with Anime being a notable exception) was being distributed predominantly on premium satellite television stations and ethnic grocery stores. Even after taking stock of the flourishing online communities around the unauthorized circulation of Korean and Japanese dramas, they had expected their audience to be primarily Asian-American, and heavily Korean due to their currently all-Korean content and positioned themselves to advertisers accordingly.

What they discovered was that nearly half of their subscribers and fans were not of any discernible Asian lineage, and that the audience for Asian media was far broader than what the limited targeting of broadcast channels and grocery-store rentals suggested.
This finding, though preliminary and not strictly scientific, given the limited numbers of beta-subscribers (estimated around 13,000), fits in line with much of what I’ve found in my own research, regarding the much more ambiguous and diverse audiences in Asian drama communities that cannot be addressed by broadcast channels that target audiences based on a predetermined demographic. Furthermore, it suggests that online platforms are an ideal means to “test the waters” of new national markets and build a following for content without large capital investments, much in the way that unauthorized fan circulation of Anime in the 80s and 90s primed the market for its present mainstream popularity.

Community Relations
One of the seemingly obvious and yet refreshing tactics taken by Park and Bak when launching the project involved extensive familiarity with and observation of some of the central hubs of distribution and discussion around Korean dramas. They realized quickly that there was vast amounts of information available in terms of what dramas were popular with English-speaking audiences and why — they simply had to pay attention.
As a result, they’ve built a philosophy around being open with their audience, and highly responsive, listening to and soliciting suggestions from their users and from existing discussion forums.

Moreover, they seem to have taken on the controversy of monetizing fansubbed content in a straight-forward and thoughtful manner. The problem that other sites have faced with fansubbers, they suggest, is that they’re not in open communication with fansubbers when their fansubbed content is uploaded. The fact that these sites then make money from that content then exposes fansubbers to legal risk, without any consent or benefits on the part of the fansubbers. Dramafever.com seeks to avoid these problems, which often stir up bad blood between distribution sites and their audience base, by not only having licenses for the content (thereby negating the legal risk), but also opening up negotiations with fansubbers from the very start in regards to compensation and use of materials.

The future of global content
When asked about where they fit in between struggling satellite TV stations with their premium prices and limited content and fan-organized drama communities able to offer an immense range of unauthorized content, the pair stressed sustainability and quality as goal. They point out that unauthorized sites are wildly popular in part because they are filling a very real market need that wasn’t being seen to by licensed distributors. In comparing the situation to American mainstream media before readily available legal download sources like hulu.com, apple, and netflix, they suggest that the audience will follow the availability of content and the quality of experience.

“Even though we are at a competitive disadvantage when it comes to of content selection, we’re offering an experience that’s clearly superior to the illegal sites out there that’s winning over an audience,” Bak says, noting that they’re already seeing consistent traffic even in the closed beta stage, with significant spikes whenever there is new content uploaded.

More to the point, they suggest that these illegal distribution sources might not be sustainable in the long run. Not only does their unauthorized status prevent sites like mysoju.com from developing major sponsor relationships for revenue, “Most of these sites, because they are smaller operations, have to base their existing infrastructure on existing platforms” says Park. As a result, as sites such as Veoh and Youtube crack down on IP violations, content is lost, creating inconsistent user experiences.

Ultimately though, as much of what we discuss at C3 has shown, the audiences aren’t just getting content from any single distributor. “I think if you just look at the web in general, it’s not a zero-sum game,” says Park. Emails from viewers and other observation suggest that people who have already seen dramas from one site will watch them again on dramafever.com, thanks to the quality of video and the ease of use. “We’re not trying to become d-addicts or mysoju or these other places where people are hanging out. We’re trying to compliment the overall ecosystem of Asian entertainment consumption in this country.”

The future of global content
When asked about where they fit in between struggling satellite TV stations with their premium prices and limited content and fan-organized drama communities able to offer an immense range of unauthorized content, the pair stressed sustainability and quality as goal. They point out that unauthorized sites are wildly popular in part because they are filling a very real market need that wasn’t being seen to by licensed distributors. In comparing the situation to American mainstream media before readily available legal download sources like hulu.com, apple, and netflix, they suggest that the audience will follow the availability of content and the quality of experience.

“Even though we are at a competitive disadvantage when it comes to of content selection, we’re offering an experience that’s clearly superior to the illegal sites out there that’s winning over an audience,” Bak says, noting that they’re already seeing consistent traffic even in the closed beta stage, with significant spikes whenever there is new content uploaded.

More to the point, they suggest that these illegal distribution sources might not be sustainable in the long run. Not only does their unauthorized status prevent sites like mysoju.com from developing major sponsor relationships for revenue, “Most of these sites, because they are smaller operations, have to base their existing infrastructure on existing platforms” says Park. As a result, as sites such as Veoh and Youtube crack down on IP violations, content is lost, creating inconsistent user experiences.

Ultimately though, as much of what we discuss at C3 has shown, the audiences aren’t just getting content from any single distributor. “I think if you just look at the web in general, it’s not a zero-sum game,” says Park. Emails from viewers and other observation suggest that people who have already seen dramas from one site will watch them again on dramafever.com, thanks to the quality of video and the ease of use. “We’re not trying to become d-addicts or mysoju or these other places where people are hanging out. We’re trying to compliment the overall ecosystem of Asian entertainment consumption in this country.”

Some thoughts as Dramafever develops
The platform, of course, is still in development. They’re working out some bugs and implementing community-oriented interactive features. A couple of things on my wishlist as they move forward:

– Ability to share and embed clips and images taken from the videos, and easy screenshot tools to use while watching in order to facilitate what are known as “pimp posts” and recaps (like this one for the Korean version of Boys Over Flowers) that play a significant role promoting content.

– Places for fans to add their own self-created ancillary content: recaps, reviews, fanvids, fiction, etc.

– Tools or interfaces to schedule viewings with friends to share the experience, and possibly collaboration with services such as the open-source Boxee that Sheila just posted about recently.

Global Media and Niche Audiences: Introducing Dramafever.com

Posted in C3 blog, research on January 28th, 2009 by Xiaochang Li – Be the first to comment

Originally written for the Convergence Culture Consortium

Image and video hosting by TinyPic

On of the fascinating results of the increasing speed and accessibility of the present media landscape is that as the global reach of media content broadens, companies are becoming aware of increasingly fragmented, niched, and narrow audience segments. Such as the case with a new online VOD platform, dramafever.com, a hulu-esque service dedicated to providing high-quality streams of television content from East Asia to US audiences with small commercial interruptions from sponsoring advertisers. What makes this site a particularly interesting case to follow, beyond the explicitly transnational dynamic of the media content and audience (though due to licensing, dramafever.com can currently only provide content to users in the US), is the site’s ability and willingness to engage in the fandom as well as the history of the circulation of Asian drama content itself in relation to IP.

While still in beta, the service currently provides over a dozen of the most popular Korean dramas in recent years (including the shamelessly addictive Coffee Prince and My Lovely Sam Soon, the latter of which has been licensed for a remake by NBC), all subtitled in English, with plans to expand into a broader range of television content from across Asia. At the outset, they seem to be taking the right steps in engaging with the fandom at large, having announced the beta through a number of korean pop culture and drama fan blogs and encouraging people to submit requests for dramas that they would like to see the site host. In addition, though most of their subtitles are provided professionally by the content producers and broadcasters, they are also said to be in talks with popular kdrama fansubbing group With S2 to provide subtitles for less established dramas.

This move to collaborate with fansubbers is particularly inspired as fansubbers determine what is available and when, thus determining in many ways which dramas become popular with international audiences. In addition, fansubbing itself and the social protocols around circulating fansubs are taken very seriously within fandom. There has been some controversy in the past with sites such as crunchyroll.com which charges for certain services on the site, hosting user-uploaded fansubs that explicitly state they are not intended for any sort of commercial use.

Dramafever.com is also an interesting step in the well-established legacy of piracy “grey” markets for East Asian drama outside the countries of broadcast, which rose with the circulation of pirated VCDs and then moved online through fansubbing, torrents, and direct download providers such as megaupload and the Korean service Clubbox. While we have seen more traditional, broadcast efforts at tapping diasporic Asian-American audiences struggle in recent years, the online grey market circulation of streaming video and Asian drama torrents and downloads have been flourishing. Dramafever.com seems to seek to create a bridge between the two, bringing the appropriate broadcasting licenses and video quality together with the flexibility and responsiveness of the online environment expected by Asian drama fandom, and how it all plays out will provide critical insight into engaging and monetizing niche audience appeal.